Пример #1
0
 /// <summary>
 /// Metoda pro vycisteni editoru
 /// </summary>
 public static void FlushEditors()
 {
     StarSystemEditor      = new StarSystemEditorEntity();
     PlanetEditor          = new PlanetEditorEntity();
     StarEditor            = new StarEditorEntity();
     WormholeEditor        = new WormholeEditorEntity();
     CircleOrbitEditor     = new CircleEditorEntity();
     EllipseOrbitEditor    = new EllipseEditorEntity();
     StacionaryOrbitEditor = new StacionaryEditorEntity();
 }
Пример #2
0
 /// <summary>
 /// Metoda starajici se o pripravu editoru
 /// </summary>
 public static void Preload()
 {
     Log("Inicializuji editor");
     Names         = new Names(NAMESFILEPATH);
     GalaxyMap     = new GalaxyMap();
     dataPresenter = new DataPresenter();
     //vytvorim instance vsech editoru
     StarSystemEditor      = new StarSystemEditorEntity();
     PlanetEditor          = new PlanetEditorEntity();
     StarEditor            = new StarEditorEntity();
     WormholeEditor        = new WormholeEditorEntity();
     CircleOrbitEditor     = new CircleEditorEntity();
     EllipseOrbitEditor    = new EllipseEditorEntity();
     StacionaryOrbitEditor = new StacionaryEditorEntity();
     IsLoaded = false;
     Time     = 0;
     Log("Inicializace dokoncena");
 }