private void Discoveryform_OnNewUIEvent(UIEvent uievent) { EliteDangerousCore.UIEvents.UIGUIFocus gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus; if (gui != null) { bool refresh = gui.GUIFocus != uistate; uistate = gui.GUIFocus; if (refresh) { DrawSystem(last_sys); } } }
private void Discoveryform_OnNewUIEvent(UIEvent uievent) { EliteDangerousCore.UIEvents.UIGUIFocus gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus; if (gui != null) { bool refresh = gui.GUIFocus != uistate; uistate = gui.GUIFocus; if (refresh) { ControlVisibility(); } } }
private void Discoveryform_OnNewUIEvent(UIEvent uievent) { EliteDangerousCore.UIEvents.UIGUIFocus gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus; if (gui != null) { bool refresh = gui.GUIFocus != uistate; uistate = gui.GUIFocus; System.Diagnostics.Debug.WriteLine("Surveyor UI event " + uistate); if (refresh) { DrawSystem(last_sys); } } }
private void OnNewUIEvent(UIEvent uievent) // UI event in, see if we want to hide. UI events come before any onNew { EliteDangerousCore.UIEvents.UIGUIFocus gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus; if (gui != null) { bool refresh = gui.GUIFocus != uistate; uistate = gui.GUIFocus; //System.Diagnostics.Debug.WriteLine("UI event " + obj + " " + uistate + " shown " + shown); if (refresh) { Display(current_historylist); } } }