Пример #1
0
        private void Discoveryform_OnNewUIEvent(UIEvent uievent)
        {
            EliteDangerousCore.UIEvents.UIGUIFocus gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus;

            if (gui != null)
            {
                bool refresh = gui.GUIFocus != uistate;
                uistate = gui.GUIFocus;

                if (refresh)
                {
                    DrawSystem(last_sys);
                }
            }
        }
Пример #2
0
        private void Discoveryform_OnNewUIEvent(UIEvent uievent)
        {
            EliteDangerousCore.UIEvents.UIGUIFocus gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus;

            if (gui != null)
            {
                bool refresh = gui.GUIFocus != uistate;
                uistate = gui.GUIFocus;

                if (refresh)
                {
                    ControlVisibility();
                }
            }
        }
Пример #3
0
        private void Discoveryform_OnNewUIEvent(UIEvent uievent)
        {
            EliteDangerousCore.UIEvents.UIGUIFocus gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus;

            if (gui != null)
            {
                bool refresh = gui.GUIFocus != uistate;
                uistate = gui.GUIFocus;

                System.Diagnostics.Debug.WriteLine("Surveyor UI event " + uistate);
                if (refresh)
                {
                    DrawSystem(last_sys);
                }
            }
        }
Пример #4
0
        private void OnNewUIEvent(UIEvent uievent)       // UI event in, see if we want to hide.  UI events come before any onNew
        {
            EliteDangerousCore.UIEvents.UIGUIFocus gui = uievent as EliteDangerousCore.UIEvents.UIGUIFocus;

            if (gui != null)
            {
                bool refresh = gui.GUIFocus != uistate;
                uistate = gui.GUIFocus;

                //System.Diagnostics.Debug.WriteLine("UI event " + obj + " " + uistate + " shown " + shown);
                if (refresh)
                {
                    Display(current_historylist);
                }
            }
        }