/// <summary> /// Change the above information content, to shwo how many monster did player already seledted /// </summary> /// <param name="p1">Player One</param> public void ChangeInformation(ElementiaPlayer p1, ElementiaPlayer p2) { switch (p1.Monsters.Count) { case 0: InfoText.text = "Select Starting Monster"; break; case 1: InfoText.text = "Select Monster Two"; break; case 2: InfoText.text = "Select Monster Three"; break; case 3: if (p2.Monsters.Count == 3) { InfoText.text = "Press Coin to Start"; } else { InfoText.text = "Please waiting for Opponent to select monsters"; } break; default: break; } }
public void AddMonsterBtnPressed() { // get monster TrackableBehaviour tb; tb = GlobalValues.Instance.GetFirstTrackableImage(); ElementiaMonster monster = GlobalValues.Instance.GetMonster(tb); // add monster for p1 ElementiaPlayer p1 = GameObject.FindGameObjectWithTag("PlayerOne").GetComponent <ElementiaPlayer>(); p1.Monsters.Add(monster); // synchronize p1 selected monster for p2 PhotonView view = GameObject.FindGameObjectWithTag("RemoteController").GetComponent <PhotonView>(); view.RPC("addMonsterForPlayerTwo", PhotonTargets.Others, monster.Name); // Change the above information content, to shwo how many monster did player already seledted ElementiaPlayer p2 = GameObject.FindGameObjectWithTag("PlayerTwo").GetComponent <ElementiaPlayer>(); SelectMenuController.Instance.ChangeInformation(p1, p2); // show or hide add/remove monster btn SelectMenuController.Instance.SetBtnStatus(); }
private void Start() { p1 = GameObject.FindGameObjectWithTag("PlayerOne").GetComponent <ElementiaPlayer>(); p2 = GameObject.FindGameObjectWithTag("PlayerTwo").GetComponent <ElementiaPlayer>(); p1AttackMonster = p1.AttackMonster; p2AttackMonster = p2.AttackMonster; view = GameObject.FindGameObjectWithTag("RemoteController").GetComponent <PhotonView>(); }
public void loadNewSceneAttackFirst() { PhotonView view = GameObject.FindGameObjectWithTag("RemoteController").GetComponent <PhotonView>(); ElementiaPlayer p1 = GameObject.FindGameObjectWithTag("PlayerOne").GetComponent <ElementiaPlayer>(); // set which player is turn, and synchronize for player two p1.IsMyTurn = true; // load new scene view.RPC("loadScene", PhotonTargets.All, "02_FightMenu"); }
void Start() { p1 = GameObject.FindGameObjectWithTag("PlayerOne").GetComponent <ElementiaPlayer>(); p2 = GameObject.FindGameObjectWithTag("PlayerTwo").GetComponent <ElementiaPlayer>(); AddBtn.gameObject.SetActive(true); RemoveBtn.gameObject.SetActive(false); CoinTossWinPanel.SetActive(false); CoinTossLosePanel.SetActive(false); }
// remove previous monster public void RemoveMonsterBtnPressed() { DestroyCoinTossBtn(); ElementiaPlayer p1 = GameObject.FindGameObjectWithTag("PlayerOne").GetComponent <ElementiaPlayer>(); ElementiaPlayer p2 = GameObject.FindGameObjectWithTag("PlayerTwo").GetComponent <ElementiaPlayer>(); PhotonView view = GameObject.FindGameObjectWithTag("RemoteController").GetComponent <PhotonView>(); p1.Monsters.RemoveAt(p1.Monsters.Count - 1); // synchronize view.RPC("removeMonsterForPlayerTwo", PhotonTargets.Others); // Change the above information content, to shwo how many monster did player already seledted SelectMenuController.Instance.ChangeInformation(p1, p2); // show or hide add/remove monster btn SelectMenuController.Instance.SetBtnStatus(); }
// reset UI elements void Start() { p1 = GameObject.FindGameObjectWithTag("PlayerOne").GetComponent <ElementiaPlayer>(); p2 = GameObject.FindGameObjectWithTag("PlayerTwo").GetComponent <ElementiaPlayer>(); view = GameObject.FindGameObjectWithTag("RemoteController").GetComponent <PhotonView>(); IsMyTurn = p1.IsMyTurn; // show monsters GameObject monsters = GameObject.FindGameObjectWithTag("MonsterRoot").transform.Find("Monsters").gameObject; monsters.SetActive(true); InformationText.text = ""; p1.AttackMonster = p1.Monsters[0]; p2.AttackMonster = p2.Monsters[0]; // calculate the start hp, if p1 pick monster first, he can't get monster hp at first if (p1.IsChangingMonster) { AttackBtn.gameObject.SetActive(false); ChangeMonsterBtn.gameObject.SetActive(false); ConformChangeMonsterBtn.gameObject.SetActive(true); } else // if pick monster fist, deactivate the attack/change monster button, and show the selecton button { p1.HP += p1.AttackMonster.HP; AttackBtn.gameObject.SetActive(IsMyTurn); ChangeMonsterBtn.gameObject.SetActive(IsMyTurn && (p1.RemainingMonsters > 0)); ConformChangeMonsterBtn.gameObject.SetActive(false); } p2.HP += p2.AttackMonster.HP; p1.StartHp = p1.HP; p2.StartHp = p2.HP; RefreshUI(); }
/// <summary> /// the player hase choice selecte monster, not attack first /// </summary> public void chooseMonsterFirstBtnClicked() { // get player one and phton view ElementiaPlayer p1 = GameObject.FindGameObjectWithTag("PlayerOne").GetComponent <ElementiaPlayer>(); PhotonView view = GameObject.FindGameObjectWithTag("RemoteController").GetComponent <PhotonView>(); p1.IsChangingMonster = true; p1.Monsters[0] = new ElementiaDemoMonster(); // if select monster first, will don't get extra hp p1.AttackMonster = p1.Monsters[0]; //synchronize view.RPC("ChangeStartMonsters", PhotonTargets.Others, p1.AttackMonster.Name); // extra one exchange monsters p1.RemainingMonsters = 3; // synchronize view.RPC("SetRemainingMonsterForPlayerTwo", PhotonTargets.Others, p1.RemainingMonsters); // set which player is turn p1.IsMyTurn = true; // load new scene view.RPC("loadScene", PhotonTargets.All, "02_FightMenu"); }
private void Start() { p1 = GameObject.FindGameObjectWithTag("PlayerOne").GetComponent <ElementiaPlayer>(); p2 = GameObject.FindGameObjectWithTag("PlayerTwo").GetComponent <ElementiaPlayer>(); }
void Start() { p1 = GameObject.FindGameObjectWithTag("PlayerOne").GetComponent <ElementiaPlayer>(); view = GameObject.FindGameObjectWithTag("RemoteController").GetComponent <PhotonView>(); }