Пример #1
0
 void OnTriggerExit2D(Collider2D collider)
 {
     if (collider.gameObject.layer == 8)
     {
         m_ElementalState = ElementalAIState.Patrol;
         //GetComponent<Animator>().SetBool("isSeeking", false);
         m_Target = null;
     }
 }
Пример #2
0
    //while(player not in range) patrol
    //if(player in range, target player) using MoveToward player method

    //health damage

    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.gameObject.layer == 8)
        {
            m_ElementalState = ElementalAIState.Seeking;
            //GetComponent<Animator>().SetBool("isSeeking", true);
            m_Target = collider.gameObject;
        }
    }