//唯一の回復スキル void Start() { phaseCost = 0; stockCost = 1; animationDur = 250; targetType = 'h'; selectType = TargetType.ALL; elementalAff = new ElementWater(Element.WATER); effectObj = (GameObject)Resources.Load("Skills/Rizel_S2"); parameters.attackPower = 1; spriteData = new SpriteData("11"); }
//唯一の水属性で威力も高い void Start() { phaseCost = 1; stockCost = 3; cutIn = 1; animationDur = 210; targetType = 'e'; selectType = TargetType.ALL; elementalAff = new ElementWater(Element.WATER); effectObj = (GameObject)Resources.Load("Skills/Rizel_SP"); ultimate = true; parameters.attackPower = 2.0f; }