Пример #1
0
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }

        _updateThreshold = (int)(_updateTime / Time.fixedDeltaTime);
        _updateCount     = 0;

        Transform ElementUi;

        for (int i = 0; i < 3; i++)
        {
            _elementSkillLists[i] = new List <CSkillUi>();
            ElementUi             = skillUiObject.GetChild(i);
            for (int j = 0; j < 5; j++)
            {
                var skillUi = ElementUi.GetChild(j);
                AddSkillUI(skillUi, _elementSkillLists[i]);
                _elementSkillLists[i][j].preemptSkillNumber = -1;
                skillUiObject.GetChild(i).GetChild(j).gameObject.SetActive(false);
            }
        }

        for (int i = 0; i < 5; i++)
        {
            AddSkillUI(crossHairObject.GetChild(i), _SelectElementList);
            crossHairObject.GetChild(i).gameObject.SetActive(false);
        }
    }
Пример #2
0
 private void Awake()
 {
     detector = GetComponent <ElementUi>();
     //mesaj = GetComponent<PanelOpener>();
     //salvari = GetComponent<SavingSystem>();
 }
Пример #3
0
 // Start is called before the first frame update
 public void Start()
 {
     elementUI = currentlySelected.GetComponent <ElementUi>();
 }