private void Awake() { if (instance == null) { instance = this; } _updateThreshold = (int)(_updateTime / Time.fixedDeltaTime); _updateCount = 0; Transform ElementUi; for (int i = 0; i < 3; i++) { _elementSkillLists[i] = new List <CSkillUi>(); ElementUi = skillUiObject.GetChild(i); for (int j = 0; j < 5; j++) { var skillUi = ElementUi.GetChild(j); AddSkillUI(skillUi, _elementSkillLists[i]); _elementSkillLists[i][j].preemptSkillNumber = -1; skillUiObject.GetChild(i).GetChild(j).gameObject.SetActive(false); } } for (int i = 0; i < 5; i++) { AddSkillUI(crossHairObject.GetChild(i), _SelectElementList); crossHairObject.GetChild(i).gameObject.SetActive(false); } }
private void Awake() { detector = GetComponent <ElementUi>(); //mesaj = GetComponent<PanelOpener>(); //salvari = GetComponent<SavingSystem>(); }
// Start is called before the first frame update public void Start() { elementUI = currentlySelected.GetComponent <ElementUi>(); }