Пример #1
0
	void Start(){
		movementManager = 	GetComponent<MovementManager> ();
		playerSpawner = 	GetComponent<PlayerSpawner> ();
		player = 			GetComponent<Player> ();
		elementSpawner = 	GetComponent<ElementSpawner> ();
		spellSpawner = 		GetComponent<SpellSpawner> ();
		shieldSpawner = 	GetComponent<ShieldSpawner> ();
		audioManager = 		GetComponent<AudioManager> ();
	}
Пример #2
0
    // Use this for initialization
    private void Awake()
    {
        name = thisElement;
        //Debug.Log("hi guys");
        elementSpawner = FindObjectOfType <ElementSpawner>();
        timer          = Random.Range(timerRange.x, timerRange.y);
        rb             = GetComponent <Rigidbody2D>();
        //GetComponent<BoxCollider2D>().enabled = true;
        //GetComponent<SpriteRenderer>().sortingOrder = 1;
        elementChase = FindObjectOfType <ElementChase>();
        anim         = GetComponent <Animator>();
        newRot       = Random.Range(-rotRange, rotRange);

        //timer = Random.Range(timerRange.x, timerRange.y);
    }
Пример #3
0
	void Awake(){
		//singleton
		instance = this;
	}