private ElementMember <T> GetElement <T>(List <ElementMember <T> > elements, List <T> source, int index, string id) { if (index >= elements.Count) { var element = new ElementMember <T>( @id: id + index, @attributes: attributes, @name: string.Empty ); elements.Add(element); } var e = elements[index]; e.Initialize(source, index, rawTarget, unityTarget); return(e); }
private ElementMember <TElement> GetElement(int index) { if (index >= elements.Count) { var newElement = new ElementMember <TElement>( @attributes: attributes, @name: string.Empty, @id: id + index ); elements.Add(newElement); } var e = elements[index]; e.Initialize(memberValue, index, rawTarget, unityTarget); return(e); }