public bool ElementToolUse(ElementIns element = null) { ElementIns.ElementType targetType = element != null ? element.Type : ElementIns.ElementType.Hole; for (int i = 0; i < EquiSlots.Length; i++) { var toolEquipment = EquiSlots[i].GetComponentInChildren <ItemEquipment>(); if (toolEquipment == null) { continue; } var toolIns = toolEquipment.ItemIns; if (toolIns == null) { continue; } if (toolIns.Item.Type == ItemContainer.ItemType.Tool && (EquiSlots[i].EquType == ItemContainer.PlaceType.Right && toolIns.UserItem.Order == (int)ItemContainer.PlaceType.Right || EquiSlots[i].EquType == ItemContainer.PlaceType.Left && toolIns.UserItem.Order == (int)ItemContainer.PlaceType.Left) && toolIns.UserItem.TimeToUse > 0 && targetType == toolIns.Item.FavoriteElement ) { toolEquipment.UseItem(1); UpdateInventory(); return(true); } } PrintMessage("You don't have a right tool to use", Color.yellow); return(false); }
protected ItemContainer( int id, string name, string desc, string iconPath, int iconId, int cost, int weight, int maxStackCnt, bool unique, int expirationDays, ItemType type, DataTypes.Rarity rarity) { Id = id; Name = name; Description = desc; IconPath = iconPath; IconId = iconId; Cost = cost; Weight = weight; Type = type; MaxStackCnt = maxStackCnt; Unique = unique; ExpirationDays = expirationDays; Rarity = rarity; IsEnable = true; switch (Type) { case ItemType.Consumable: Health = Mana = Energy = Coin = Gem = Recipe = Egg = 0; break; case ItemType.Equipment: PlaceHolder = PlaceType.None; Carry = CarryCnt = Speed = Agility = Bravery = Charming = Intellect = Crafting = Researching = Stamina = Strength = 0; break; case ItemType.Weapon: CarryType = Hands.OneHand; SpeedAttack = SpeedDefense = AbilityAttack = AbilityDefense = MagicAttack = MagicDefense = PoisonAttack = PoisonDefense = 0; break; case ItemType.Tool: CarryType = Hands.OneHand; MaxTimeToUse = 0; FavoriteElement = ElementIns.ElementType.Hole; break; } }
private Sprite GetToolSprite(ElementIns.ElementType type) { switch (type) { case ElementIns.ElementType.Hole: return(_toolSpriteList[16]); case ElementIns.ElementType.Building: return(_toolSpriteList[10]); case ElementIns.ElementType.Bush: return(_toolSpriteList[8]); case ElementIns.ElementType.Rock: return(_toolSpriteList[0]); case ElementIns.ElementType.Tree: print("Tree"); return(_toolSpriteList[2]); default: return(null); } }