private void OnGetElementCopyLoginPush(short state, ElementCopyLoginPush down) { if (state != 0) { StateManager.Instance.StateShow(state, 0); return; } if (down != null) { this.m_elementCopyLoginPush = down; this.DebugBlocks(); } }
public override void Release() { this.m_elementCopyLoginPush = null; this.m_listCopyReward.Clear(); this.m_mapTimeCal.Clear(); }