Пример #1
0
    void EditElement(InventoryElement inventoryElement)
    {
        if (inventoryElement != null)
        {
            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            inventoryElement.name = EditorGUILayout.TextField("Name", inventoryElement.name);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            inventoryElement.description = EditorGUILayout.TextField("Description", inventoryElement.description);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            inventoryElement.gameObject = EditorGUILayout.ObjectField("GameObject", inventoryElement.gameObject, typeof(GameObject), true) as GameObject;
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            inventoryElement.isStackable = EditorGUILayout.Toggle("Is Stackable", inventoryElement.isStackable);
            GUILayout.EndHorizontal();

            if (inventoryElement.isStackable)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(15);
                inventoryElement.maxStack = EditorGUILayout.IntField("Max Stack", inventoryElement.maxStack);
                GUILayout.EndHorizontal();
            }

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            inventoryElement.nameColor = EditorGUILayout.ColorField("Name Tooltip Color", inventoryElement.nameColor);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            inventoryElement.descriptionColor = EditorGUILayout.ColorField("Description Tooltip Color", inventoryElement.descriptionColor);
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            inventoryElement.icon = EditorGUILayout.ObjectField("Icon", inventoryElement.icon, typeof(Texture), true) as Texture;
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            GUILayout.Space(15);
            inventoryElement.windowActionFoldout = EditorGUILayout.Foldout(inventoryElement.windowActionFoldout, "Action Management");
            GUILayout.EndHorizontal();

            if (inventoryElement.windowActionFoldout)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(30);
                actionInfoFoldout = EditorGUILayout.Foldout(actionInfoFoldout, "Info");
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal();
                GUILayout.Space(30);
                if (actionInfoFoldout)
                {
                    EditorGUILayout.HelpBox("When you choose an Object for an action, make sure you choose an Object in the current scene" +
                                            " if you need to work with an instance of a script. Example: If you need to affect your character's health, then " +
                                            "select the object that has the Health script in the Scene as opposed to the Assets.", MessageType.Info);
                }
                GUILayout.EndHorizontal();

                for (int m = 0; m < inventoryElement.actions.Count; m++)
                {
                    ElementAction itemAction = inventoryElement.actions[m];

                    if (itemAction != null)
                    {
                        GUILayout.BeginHorizontal();
                        GUILayout.Space(30);
                        itemAction.foldout = EditorGUILayout.Foldout(itemAction.foldout, "Action " + m.ToString());
                        if (GUILayout.Button("x"))
                        {
                            inventoryElement.actions.RemoveAt(m);
                        }
                        GUILayout.EndHorizontal();

                        itemAction.OnGUI();
                    }
                }

                GUILayout.BeginHorizontal();
                GUILayout.Space(30);
                if (GUILayout.Button("Add Action"))
                {
                    inventoryElement.actions.Add(new ElementAction());
                }
                GUILayout.EndHorizontal();
            }

            GUIStyle gs = new GUIStyle();
            gs.alignment = TextAnchor.MiddleCenter;

            GUILayout.Space(10);
            editItem.deleteFoldout = EditorGUILayout.Foldout(editItem.deleteFoldout, "Delete");

            if (editItem.deleteFoldout)
            {
                editItem.areYouSure = EditorGUILayout.Toggle("Are you sure?", editItem.areYouSure);
                if (editItem.areYouSure)
                {
                    editItem.areYouSure2 = EditorGUILayout.Toggle("Are you REALLY sure?", editItem.areYouSure2);
                    if (editItem.areYouSure2)
                    {
                        if (GUILayout.Button("Delete"))
                        {
                            GUI.FocusControl(null);
                            editState = EditState.EMPTY;

                            if (InventoryManager.Instance != null)
                            {
                                for (int i = 0; i < InventoryManager.Instance.allInventoryObjects.Count; i++)
                                {
                                    for (int m = 0; m < InventoryManager.Instance.allInventoryObjects[i].Slots.Count; m++)
                                    {
                                        if (InventoryManager.Instance.allInventoryObjects[i].Slots[m].inventoryElement.id == editItem.id)
                                        {
                                            InventoryManager.Instance.allInventoryObjects[i].Slots[m].inventoryElement = new InventoryElement();
                                        }
                                    }
                                }
                            }

                            if (InventoryDatabase.Instance != null)
                            {
                                if (editItem.id != -1)
                                {
                                    InventoryDatabase.Remove(editItem);
                                }
                            }
                        }
                    }
                }
            }
        }
    }
Пример #2
0
    void EditItemType()
    {
        if (editType != null)
        {
            editType.name         = EditorGUILayout.TextField("Name", editType.name);
            editType.tooltipColor = EditorGUILayout.ColorField("Tooltip Color", editType.tooltipColor);

            GUILayout.BeginHorizontal();
            editType.windowActionFoldout = EditorGUILayout.Foldout(editType.windowActionFoldout, "Action Management");
            GUILayout.EndHorizontal();

            if (editType.windowActionFoldout)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(15);
                actionInfoFoldout = EditorGUILayout.Foldout(actionInfoFoldout, "Info");
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal();
                GUILayout.Space(15);
                if (actionInfoFoldout)
                {
                    EditorGUILayout.HelpBox("When you choose an Object for an action, make sure you choose an Object in the current scene" +
                                            " if you need to work with an instance of a script. Example: If you need to affect your character's health, then " +
                                            "select the object that has the Health script in the Scene as opposed to the Assets.", MessageType.Info);
                }
                GUILayout.EndHorizontal();

                for (int m = 0; m < editType.actions.Count; m++)
                {
                    ElementAction itemAction = editType.actions[m];

                    if (itemAction != null)
                    {
                        GUILayout.BeginHorizontal();
                        GUILayout.Space(30);
                        itemAction.foldout = EditorGUILayout.Foldout(itemAction.foldout, "Action " + m.ToString());
                        if (GUILayout.Button("x", EditorStyles.miniButton))
                        {
                            editType.actions.RemoveAt(m);
                        }
                        GUILayout.EndHorizontal();

                        itemAction.OnGUI();
                    }
                }

                GUILayout.BeginHorizontal();
                GUILayout.Space(30);
                if (GUILayout.Button("Add Action"))
                {
                    editType.actions.Add(new ElementAction());
                }
                GUILayout.EndHorizontal();
            }

            GUILayout.Space(10);

            editType.deleteFoldout = EditorGUILayout.Foldout(editType.deleteFoldout, "Delete");

            if (editType.deleteFoldout)
            {
                editType.areYouSure = EditorGUILayout.Toggle("Are you sure?", editType.areYouSure);
                if (editType.areYouSure)
                {
                    editType.areYouSure2 = EditorGUILayout.Toggle("Are you REALLY sure?", editType.areYouSure2);
                    if (editType.areYouSure2)
                    {
                        if (GUILayout.Button("Delete"))
                        {
                            GUI.FocusControl(null);
                            editState = EditState.EMPTY;

                            InventoryDatabase.Remove(editType);
                        }
                    }
                }
            }
        }
    }