public override bool RemoveElement(GameObject gameObject) { if (base.RemoveElement(gameObject)) { if (Elemenets.Count > 0) { Elemenets.Last().SetActive(true); } return(true); } return(false); }
public override GameObject AddElement(GameObject elementPrefab) { Elemenets.ForEach(e => e.SetActive(false)); return(base.AddElement(elementPrefab)); }