void Start() { electroPanel = FindObjectOfType <ElectroPanel>(); door = FindObjectOfType <SpawnRoomDoor>(); isColliding = false; }
void Start() { audioPlayer = GetComponent <AudioSource>(); doorCollider = FindObjectOfType <OpenDoorCollider>(); openDoorAnimation = GetComponent <Animation>(); electroPanel = FindObjectOfType <ElectroPanel>(); lampsToTurnOn = GameObject.FindGameObjectsWithTag("TurnOn"); sink = GameObject.FindGameObjectWithTag("Sink"); foreach (GameObject light in lampsToTurnOn) { light.SetActive(false); } isFirstTry = true; isDoorOpen = false; isActive = false; }