public void setState(bool setState) { if (setState != this.state) { this.state = setState; if (!this.state) { base.audio.Stop(); } else { base.audio.Play(); } Electricity.applyPower(base.transform.position, 8f); } }
public void OnDestroy() { this.state = false; Electricity.applyPower(base.transform.position, 8f); }