public void DecryptFirstChunkCorrectly() { byte[] encrypted = new byte[] { 0x90, 0x94, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x2D, 0x00, 0x00, 0x83, 0x1E, 0x4E, 0x60, 0xBE, 0xE9, 0xE8, 0x94, 0xE9, 0x51, 0x8B, 0x2E, 0x9E, 0xDF, 0x9E, 0x69, 0xCC, 0x8B, 0x55, 0x79 }; byte[] expected = new byte[] { 0x78, 0x9C, 0xB5, 0x7D, 0x07, 0x9C, 0x14, 0x45, 0xF6, 0x7F, 0x75, 0x4F, 0x0E, 0xBB, 0x3B, 0x9B }; var data = EgsEncryption.Decrypt(new MemoryStream(encrypted)); Assert.Equal(ToString(expected), ToString(data[0..16]));
public void GenerateKeyCorrectly() { byte[] expected = new byte[] { 0x90, 0x94, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0xF0, 0x2D, 0x0A, 0x0B, 0x83, 0x1E, 0x4E, 0x60, 0x1F, 0x61, 0x9A, 0xEE, 0x1B, 0x64, 0x9C, 0xE9, 0xEB, 0x49, 0x96, 0xE2, 0x68, 0x57, 0xD8, 0x82, 0xF5, 0x54, 0xEF, 0xB1, 0xEE, 0x30, 0x73, 0x58, 0x05, 0x79, 0xE5, 0xBA, 0x6D, 0x2E, 0x3D, 0x38, 0xBF, 0x22, 0x88, 0xAC, 0x51, 0x12, 0xFB, 0xF4, 0x54, 0x6B, 0x1E, 0x4E, 0x39, 0x45, 0x23, 0x76, 0x27, 0xA3, 0xD1, 0x10, 0x76, 0xB1, 0x2A, 0xE4, 0x22, 0xDA, 0x34, 0xAA, 0x1B, 0x9F, 0x17, 0xDC, 0xB2, 0x42, 0x70, 0x15, 0xC4, 0xF3, 0x5A, 0xF1, 0xE6, 0x29, 0x6E, 0x5B, 0xFD, 0xB6, 0x79, 0x87, 0xAB, 0xD8, 0xF7, 0xE8, 0x6F, 0x2B, 0xAD, 0x19, 0x89, 0x02, 0xC3, 0x42, 0x74, 0xB4, 0xBA, 0xC5, 0x2E, 0x80, 0x83, 0x89, 0x41, 0xAB, 0x2E, 0x90, 0xC8, 0xA9, 0xED, 0xD2, 0xBC, 0x1D, 0x57, 0x17, 0x7C, 0x68, 0x62, 0xF5, 0x3D, 0xC3, 0x4C, 0x65, 0xF5, 0x6A, 0xA1, 0xB7, 0x49, 0x77, 0xF6, 0xA0, 0x80, 0xA8, 0x27, 0x58, 0xBD, 0x6B, 0x6B, 0x3D, 0x48, 0x01, 0xCA, 0x8A, 0x01, 0x76, 0x3C, 0x2A, 0xEF, 0x8F, 0x32, 0xD0, 0x52, 0xE4, 0x59, 0xED, 0x1A, 0xE5, 0x93, 0x67, 0x1B, 0x93, 0xAF, 0x4D, }; var seed = new byte[] { 0x90, 0x94, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x2D, 0x00, 0x00, 0x83, 0x1E, 0x4E, 0x60 }; Assert.Equal(ToString(expected), ToString(EgsEncryption.GenerateKey(seed, 10))); }
private List <EgsHdAsset.RemasteredEntry> ReplaceRemasteredAssets(string originalFile, EgsHdAsset asset, FileStream pkgStream, byte[] seed, byte[] originalAssetData, byte[] originalUncompressedData) { var newRemasteredHeaders = new List <EgsHdAsset.RemasteredEntry>(); var relativePath = GetRelativePath(originalFile, Path.Combine(InputFolder, ORIGINAL_FILES_FOLDER_NAME)); var baseRemasteredFolder = Path.Combine(InputFolder, REMASTERED_FILES_FOLDER_NAME, relativePath); var remasteredAssetsFolder = GetHDAssetFolder(baseRemasteredFolder); var remasteredAssetFiles = asset.Assets; var allRemasteredAssetsData = new MemoryStream(); // 0x30 is the size of this header var totalRemasteredAssetHeadersSize = (remasteredAssetFiles.Count() * 0x30); var offsetPosition = originalUncompressedData.Length; foreach (var remasteredAssetFile in remasteredAssetFiles) { var assetFilePath = Path.Combine(remasteredAssetsFolder, remasteredAssetFile); var uncompressedData = new byte[] {}; var compressedData = new byte[] {}; var encryptedData = new byte[] {}; if (File.Exists(assetFilePath)) { Console.WriteLine($"Replacing remastered file: {relativePath}/{remasteredAssetFile}"); uncompressedData = File.ReadAllBytes(assetFilePath); compressedData = asset.RemasteredAssetHeaders[remasteredAssetFile].CompressedLength > -1 ? CompressData(uncompressedData) : uncompressedData; Console.WriteLine(asset.RemasteredAssetHeaders[remasteredAssetFile].CompressedLength); //Read the remastered file regardless, to set the correct offset encryptedData = asset.ReadRawRemasteredAsset(remasteredAssetFile); encryptedData = asset.RemasteredAssetHeaders[remasteredAssetFile].CompressedLength > -2 ? EgsEncryption.Encrypt(compressedData, seed) : compressedData; } else { Console.WriteLine($"Keeping remastered file: {relativePath}/{remasteredAssetFile}"); encryptedData = asset.ReadRawRemasteredAsset(remasteredAssetFile); uncompressedData = new byte[asset.RemasteredAssetHeaders[remasteredAssetFile].DecompressedLength]; } var currentOffset = totalRemasteredAssetHeadersSize + offsetPosition + 0x10; var entryCompressedLength = encryptedData.Length; if (asset.RemasteredAssetHeaders[remasteredAssetFile].CompressedLength == -1) { entryCompressedLength = (int)-1; // -1 is uncompressed } if (asset.RemasteredAssetHeaders[remasteredAssetFile].CompressedLength == -2) { entryCompressedLength = (int)-2; // -2 is uncompressed and unencrypted } var remasteredEntry = new EgsHdAsset.RemasteredEntry() { CompressedLength = entryCompressedLength, DecompressedLength = (int)uncompressedData.Length, Name = remasteredAssetFile, Offset = currentOffset, Unknown24 = asset.RemasteredAssetHeaders[remasteredAssetFile].Unknown24 }; newRemasteredHeaders.Add(remasteredEntry); // Write asset header in the PKG stream BinaryMapping.WriteObject <EgsHdAsset.RemasteredEntry>(pkgStream, remasteredEntry); // Don't write into the PKG stream yet as we need to write // all HD assets header juste after original file's data allRemasteredAssetsData.Write(encryptedData); if (encryptedData.Length % 0x10 != 0) { allRemasteredAssetsData.Write(Enumerable.Repeat((byte)0xCD, 16 - (encryptedData.Length % 0x10)).ToArray()); } offsetPosition += uncompressedData.Length; } pkgStream.Write(originalAssetData); pkgStream.Write(allRemasteredAssetsData.ReadAllBytes()); return(newRemasteredHeaders); }
private Hed.Entry ReplaceFile(string filename, string inputFolder, FileStream hedStream, FileStream pkgStream, EgsHdAsset asset, Hed.Entry originalHedHeader = null) { var filesToReplace = GetAllFiles(inputFolder); var originalfilename = GetRelativePath(filename, Path.Combine(InputFolder, ORIGINAL_FILES_FOLDER_NAME)); byte[] data = new byte[asset.OriginalAssetHeader.DecompressedLength]; byte[] compressedData = new byte[] {}; byte[] encryptedData = new byte[] {}; var header = CreateAssetHeader( data, asset.OriginalAssetHeader.CompressedLength, asset.OriginalAssetHeader.RemasteredAssetCount, asset.OriginalAssetHeader.Unknown0c ); var encryptionKey = asset.Key; if (filesToReplace.Contains(originalfilename)) { Console.WriteLine($"Replacing original: {originalfilename}!"); Console.WriteLine(header.CompressedLength); // Read Raw data to set the correct offset even if we're reading from an external file data = asset.ReadRawData(); header.DecompressedLength = data.Length; data = File.ReadAllBytes(filename); header.DecompressedLength = data.Length; compressedData = header.CompressedLength > -1 ? CompressData(data) : data; if (header.CompressedLength > -1) { header.CompressedLength = compressedData.Length; } Console.WriteLine(header.CompressedLength); if (header.CompressedLength > -2) { var seed = new MemoryStream(); // The seed used for encryption is the data header6 BinaryMapping.WriteObject <EgsHdAsset.Header>(seed, header); encryptionKey = seed.ReadAllBytes(); // Encrypt file encryptedData = header.CompressedLength > 2 ? EgsEncryption.Encrypt(compressedData, encryptionKey) : compressedData; } } else { Console.WriteLine($"Keeping original: {originalfilename}!"); //data = asset.ReadRawData(); compressedData = asset.ReadRawData(); encryptedData = compressedData; } var offset = pkgStream.Position; BinaryMapping.WriteObject <EgsHdAsset.Header>(pkgStream, header); var remasteredHeaders = new List <EgsHdAsset.RemasteredEntry>(); // Is there remastered assets? if (header.RemasteredAssetCount > 0) { remasteredHeaders = ReplaceRemasteredAssets(originalfilename, asset, pkgStream, encryptionKey, encryptedData, data); // If a remastered asset is not replaced, we still want to count its size for the HED entry foreach (var remasteredAssetName in asset.RemasteredAssetHeaders.Keys) { if (!remasteredHeaders.Exists(header => header.Name == remasteredAssetName)) { remasteredHeaders.Add(asset.RemasteredAssetHeaders[remasteredAssetName]); } } } else { // Make sure to write the original file after remastered assets headers pkgStream.Write(encryptedData); } // Write a new entry in the HED stream var hedEntry = CreateHedEntry(originalfilename, data, (int)(pkgStream.Position - offset), offset, remasteredHeaders); BinaryMapping.WriteObject <Hed.Entry>(hedStream, hedEntry); return(hedEntry); }