/// <summary> /// Returns new ego weapon. /// </summary> /// <param name="itemId"></param> /// <param name="name"></param> /// <param name="egoRace"></param> /// <returns></returns> public static Item CreateEgo(int itemId, EgoRace egoRace, string name) { var item = new Item(itemId); item.EgoInfo.Race = egoRace; item.EgoInfo.Name = name; item.Info.FigureB = 1; return(item); }
/// <summary> /// Returns new ego weapon. /// </summary> /// <param name="itemId"></param> /// <param name="name"></param> /// <param name="egoRace"></param> /// <returns></returns> public static Item CreateEgo(int itemId, EgoRace egoRace, string name) { var item = new Item(itemId); item.EgoInfo.Race = egoRace; item.EgoInfo.Name = name; item.Info.FigureB = 1; return item; }