Пример #1
0
        public static string GetErrorMessage(EglErrorCode code)
        {
            switch (code)
            {
            case EglErrorCode.Success:
                return("The last function succeeded without error.");

            case EglErrorCode.NotInitialized:
                return("EGL is not initialized, or could not be initialized, for the specified EGL display connection.");

            case EglErrorCode.BadAccess:
                return("EGL cannot access a requested resource (for example a context is bound in another thread).");

            case EglErrorCode.BadAllocation:
                return("EGL failed to allocate resources for the requested operation.");

            case EglErrorCode.BadAttribute:
                return("An unrecognized attribute or attribute value was passed in the attribute list.");

            case EglErrorCode.BadContext:
                return("An EGLContext argument does not name a valid EGL rendering context.");

            case EglErrorCode.BadConfig:
                return("An IntPtr argument does not name a valid EGL frame buffer configuration.");

            case EglErrorCode.BadCurrentSurface:
                return("The current surface of the calling thread is a window, pixel buffer or pixmap that is no longer valid.");

            case EglErrorCode.BadDisplay:
                return("An IntPtr argument does not name a valid EGL display connection.");

            case EglErrorCode.BadSurface:
                return("An IntPtr argument does not name a valid surface (window, pixel buffer or pixmap) configured for GL rendering.");

            case EglErrorCode.BadMatch:
                return("Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface).");

            case EglErrorCode.BadParameter:
                return("One or more argument values are invalid.");

            case EglErrorCode.BadNativePixmap:
                return("A NativePixmapType argument does not refer to a valid native pixmap.");

            case EglErrorCode.BadNativeWindow:
                return("A NativeWindowType argument does not refer to a valid native window.");

            case EglErrorCode.ContextLost:
                return("The EGL context was lost. The application must destroy all contexts and reinitialise OpenGL ES state and objects to continue rendering.");

            default:
                return($"An unknown EGL error occured [{code}] (or there is no known message for this error code).");
            }
        }
Пример #2
0
 private EglException(EglErrorCode error, string message)
     : base($"{error} - {message} - {Egl.GetErrorMessage(error)}")
 {
     ErrorCode = error;
 }