private static Efl.Ui.LayoutOrientation orientation_get(System.IntPtr obj, System.IntPtr pd) { Eina.Log.Debug("function efl_ui_layout_orientation_get was called"); var ws = Efl.Eo.Globals.GetWrapperSupervisor(obj); if (ws != null) { Efl.Ui.LayoutOrientation _ret_var = default(Efl.Ui.LayoutOrientation); try { _ret_var = ((ILayoutOrientable)ws.Target).GetOrientation(); } catch (Exception e) { Eina.Log.Warning($"Callback error: {e.ToString()}"); Eina.Error.Set(Eina.Error.UNHANDLED_EXCEPTION); } return(_ret_var); } else { return(efl_ui_layout_orientation_get_ptr.Value.Delegate(Efl.Eo.Globals.efl_super(obj, Efl.Eo.Globals.efl_class_get(obj)))); } }
/// <summary>Control the direction of a given widget. /// Use this function to change how your widget is to be disposed: vertically or horizontally or inverted vertically or inverted horizontally. /// /// Mirroring as defined in <see cref="Efl.Ui.II18n"/> can invert the <c>horizontal</c> direction: it is <c>ltr</c> by default, but becomes <c>rtl</c> if the object is mirrored.</summary> /// <param name="dir">Direction of the widget.</param> public void SetOrientation(Efl.Ui.LayoutOrientation dir) { Efl.Ui.ILayoutOrientableConcrete.NativeMethods.efl_ui_layout_orientation_set_ptr.Value.Delegate(this.NativeHandle, dir); Eina.Error.RaiseIfUnhandledException(); }
private static void orientation_set(System.IntPtr obj, System.IntPtr pd, Efl.Ui.LayoutOrientation dir) { Eina.Log.Debug("function efl_ui_layout_orientation_set was called"); var ws = Efl.Eo.Globals.GetWrapperSupervisor(obj); if (ws != null) { try { ((ILayoutOrientable)ws.Target).SetOrientation(dir); } catch (Exception e) { Eina.Log.Warning($"Callback error: {e.ToString()}"); Eina.Error.Set(Eina.Error.UNHANDLED_EXCEPTION); } } else { efl_ui_layout_orientation_set_ptr.Value.Delegate(Efl.Eo.Globals.efl_super(obj, Efl.Eo.Globals.efl_class_get(obj)), dir); } }