protected void Start() { player = GameObject.FindWithTag("Player"); cam = GameObject.FindWithTag("MainCamera"); effects = GameObject.Find("Effects").GetComponent <Effects_scr>(); rigid = GetComponent <Rigidbody>(); }
protected void Start() { cam = GameObject.FindWithTag("MainCamera"); player = GameObject.FindWithTag("Player"); effects = GameObject.Find("Effects").GetComponent <Effects_scr>(); flash = transform.Find("Flash").gameObject; flash.SetActive(false); aud = GetComponent <AudioSource>(); }
void Start() { health = 100; cam = GameObject.FindWithTag("MainCamera"); cc = GetComponent <CharacterController>(); healthBar = GameObject.Find("HealthBar").GetComponent <HealthBar_scr>(); effects = GameObject.Find("Effects").GetComponent <Effects_scr>(); Cursor.lockState = CursorLockMode.Locked; Vector3 temp = transform.localRotation.eulerAngles; targetRotY = temp.y; rotY = targetRotY; prevPos = transform.position; }