public override void UnregisterAllEffects() { foreach (var effect in EffectsDisposables) { effect.Key.Dispose(); effect.Value.Dispose(); } EffectsDisposables.Clear(); foreach (var effect in EffectsTimers) { effect.Value.Dispose(); } EffectsTimers.Clear(); }
/// <summary> /// Add an effect to the launchpad /// </summary> /// <param name="effect"></param> /// <param name="updateFrequency"></param> public void RegisterEffect(ILaunchpadEffect effect, TimeSpan updateFrequency) { try { // Register any observables being used CompositeDisposable effectDisposables = new CompositeDisposable(); // If this effect needs the ability to change its frequency if (effect.WhenChangeUpdateFrequency != null) { // Subscribe to the event to change the frequency and add it to this effects disposables effectDisposables.Add( effect .WhenChangeUpdateFrequency .Subscribe(newFrequency => { // Change the frequency for this effect OnChangeEffectUpdateFrequency(effect, newFrequency); })); } // If this effect will notify us it needs to be unregistered if (effect.WhenComplete != null) { effectDisposables.Add( effect .WhenComplete .Subscribe(_ => { // Unregister the effect and destroy its disposables UnregisterEffect(effect); })); } EffectsDisposables.Add(effect, effectDisposables); // Create an update timer at the specified frequency EffectsTimers.Add(effect, new Timer(state => effect.Update(), null, 0, (int)updateFrequency.TotalMilliseconds)); // Initiate the effect (provide all buttons and button changed event effect.Initiate(this); } catch (Exception ex) { Debug.WriteLine(ex); } }
public override void UnregisterEffect(ILaunchpadEffect effect) { try { EffectsDisposables[effect].Dispose(); EffectsDisposables.Remove(effect); } catch { } try { EffectsTimers[effect].Dispose(); EffectsTimers.Remove(effect); } catch { } effect.Dispose(); }