public void OnDettached() { float duration = EffectsHelper.SFX("_DettachModule"); transform.SetParent(null); switch (data.moduleAction) { case ModuleAction.NONE: Debug.Log("Module NONE Dettached"); break; case ModuleAction.OXYGEN: Debug.Log("Module OXYGEN Dettached"); StopCoroutine(oxygenModule); oxygenModule = null; break; case ModuleAction.ENERGY: Debug.Log("Module ENERGY Dettached"); StopCoroutine(energyModule); Destroy(lineRenderer.gameObject); energyModule = null; lineRenderer = null; break; } gameObject.SetActive(false); }
public void OnAttached(PlayerController player, GameObject slot) { float duration = EffectsHelper.SFX("_AttachModule"); transform.SetParent(slot.transform, false); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; attached = true; switch (data.moduleAction) { case ModuleAction.NONE: break; case ModuleAction.OXYGEN: Debug.Log("Module OXYGEN Attached"); StartCoroutine(StartSFXDelayed("_OxygenModule", duration / 2)); oxygenModuleAmount = 10f; oxygenModule = StartCoroutine(OxygenDeployment(player)); break; case ModuleAction.ENERGY: Debug.Log("Module ENERGY Attached"); StartCoroutine(StartSFXDelayed("_EnergyModule", duration / 2)); if (energyModule == null) { energyModule = StartCoroutine(EnergyRadar(player)); } break; } }
public void DestroyAsteroid() { EffectsHelper.Particles("AsteroidCrash", transform.position); ready = false; gameObject.SetActive(false); EventManager.TriggerEvent(Statics.Events.asteroidDistroy); }
private void InstantiateGases() { frontGas01PS = EffectsHelper.GasParticles(frontGas01, "Gas"); frontGas02PS = EffectsHelper.GasParticles(frontGas02, "Gas"); frontLeftPS = EffectsHelper.GasParticles(frontLeft, "Gas"); frontRightPS = EffectsHelper.GasParticles(frontRight, "Gas"); backGas01PS = EffectsHelper.GasParticles(backGas01, "BigSmoke"); backGas02PS = EffectsHelper.GasParticles(backGas02, "BigSmoke"); }
public void LoadMainMenu(Action callback = null) { LoadScene("MainMenu", () => { menuAudioSource = EffectsHelper.Music("MenuLoop"); callback?.Invoke(); }); }
void Awake() { // регистрация синглтона if (Instance != null) { Debug.LogError("several initiations of EffectsHelper!"); } Instance = this; }
/// <summary> /// Function for losing the game /// </summary> private void OnGameOver() { EffectsHelper.SFX("_GameOverExplosion"); float explosionOffset = 1f; EffectsHelper.Particles("ShipExplosion01", player.transform.position); EffectsHelper.Particles("ShipExplosion02", player.transform.position + new Vector3(UnityEngine.Random.Range(-explosionOffset, explosionOffset), 0, UnityEngine.Random.Range(-explosionOffset, explosionOffset))); EffectsHelper.Particles("ShipExplosion03", player.transform.position + new Vector3(UnityEngine.Random.Range(-explosionOffset, explosionOffset), 0, UnityEngine.Random.Range(-explosionOffset, explosionOffset))); EffectsHelper.Particles("ShipExplosion04", player.transform.position + new Vector3(UnityEngine.Random.Range(-explosionOffset, explosionOffset), 0, UnityEngine.Random.Range(-explosionOffset, explosionOffset))); StartCoroutine(ShowEndScreen("SHIP DESTROYED!", lostImage)); }
public void LoadGame(Action callback = null) { if (menuAudioSource != null) { menuAudioSource.Stop(); menuAudioSource.gameObject.SetActive(false); menuAudioSource = null; } LoadScene("Game", () => { gameAudioSource = EffectsHelper.Music("GameMainLoop"); callback?.Invoke(); }); }
public void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { EventManager.TriggerEvent(Statics.Events.moduleHitPlayer, this); } else if (other.CompareTag("Asteroid") && attached) { EffectsHelper.SFX("_AsteroidModuleCrash"); EffectsHelper.Particles("ModuleCrash", transform.position); other.GetComponent <Asteroid>().DestroyAsteroid(); EventManager.TriggerEvent(Statics.Events.moduleHitAsteroid, this); } else if (other.CompareTag("Base")) { DestroyModule(); } }
public void DoDamage(int damageAmount) { if (GameManager.Instance.godMode) { return; } EffectsHelper.SFX("_AsteroidShipCrash"); EffectsHelper.Particles("ShipCrash", transform.position); currentHull -= damageAmount; if (currentHull <= 0) { StopAllGases(); currentHull = 0; EventManager.TriggerEvent(Statics.Events.gameOver); } EventManager.TriggerEvent(Statics.Events.hullDamaged, currentHull); }
private IEnumerator StartSFXDelayed(string name, float duration) { yield return(new WaitForSeconds(duration)); EffectsHelper.SFX(name); }
private AudioSource StartBackGas(VisualEffect gas1, VisualEffect gas2) { gas1.Play(); gas2.Play(); return(EffectsHelper.SFXLoop("_MotorEspacialLoop")); }
private AudioSource StartFrontGas(VisualEffect gas) { gas.Play(); return(EffectsHelper.SFXLoop("_VaporDavantLoop_mig")); }
public void OnPointerClick(PointerEventData eventData) { EffectsHelper.SFX("UI/onButtonClick"); }
public void OnPointerExit(PointerEventData eventData) { EffectsHelper.SFX("UI/onButtonExit"); transform.DOScale(1, 0.5f); }
void Awake() { if(Instance != null) Debug.LogError ("EffectsHelper Instance already made!"); Instance = this; }