public override void TileProc(int aX, int aY, ref bool aContinue) { NWField f = Field; if (f.IsBarrier(aX, aY)) { aContinue = false; } else { NWCreature c = (NWCreature)f.FindCreature(aX, aY); if (c != null) { EffectsFactory.FireHit(EffectID.eid_FireVision, Creature, c, RandomHelper.GetBoundedRnd(2, 40)); } aContinue = (c == null); } }
public override void TileProc(int aX, int aY, ref bool aContinue) { NWField fld = Field; NWTile tile = (NWTile)fld.GetTile(aX, aY); Step(aX, aY); if (fld.IsBarrier(aX, aY)) { if (tile.ForeBase == PlaceID.pid_Tree) { tile.Foreground = PlaceID.pid_Undefined; } aContinue = false; } else { NWCreature c = (NWCreature)fld.FindCreature(aX, aY); if (c != null) { EffectsFactory.FireHit(EffectID.eid_Fire, Creature, c, RandomHelper.GetBoundedRnd(6, 21)); } } }