public void MoveSpawn(EffectorBase effector) { if (GameState.gameManager.gameMode == GameMode.Challenge) { switch (effector.type) { case EffectorType.ImpulseEffector: impulseButton.Remove(); break; case EffectorType.BouncePad: bounceButton.Remove(); break; case EffectorType.Embiggener: bigButton.Remove(); break; case EffectorType.Shrinker: smallButton.Remove(); break; case EffectorType.TeleporterExit: case EffectorType.TeleporterEntrance: teleButton.Remove(); break; default: break; } } SpawnNew(effector.gameObject); }
public void CancelSpawn(bool speedUp = true) { if (state != SpawnState.Idle) { //GameState.gameManager.planningCam.Follow = null; CameraLook(null); if (GameState.gameManager.controlType == ControlType.RealTime) { GameState.gameManager.realTimeTarget.RemoveMember(spawning.transform); } GameObject.Destroy(spawning.gameObject); spawning = null; state = SpawnState.Idle; if (GameState.gameManager.controlType == ControlType.RealTime && speedUp) { GameState.gameManager.ResetTimeScale(); } } }
public void FinishSpawn(Transform spawned) { spawning = null; state = SpawnState.Idle; if (GameState.gameManager.controlType == ControlType.RealTime) { GameState.gameManager.realTimeTarget.RemoveMember(spawned); GameState.gameManager.ResetTimeScale(); } if (GameState.gameManager.gameMode == GameMode.Challenge) { switch (spawned.GetComponent <EffectorBase>().type) { case EffectorType.ImpulseEffector: impulseButton.Spawn(); break; case EffectorType.BouncePad: bounceButton.Spawn(); break; case EffectorType.Embiggener: bigButton.Spawn(); break; case EffectorType.Shrinker: smallButton.Spawn(); break; case EffectorType.TeleporterExit: teleButton.Spawn(); break; default: break; } } spawned.GetComponentInChildren <EffectorHighlighter>().enabled = true; }
public void SpawnNew(GameObject e) { CameraLook(e.transform); spawning = e.GetComponent <EffectorBase>(); state = SpawnState.Placing; }