public void CreateEffect(Effect_Type effectType, Vector3 position) { GameObject effect = MonoBehaviour.Instantiate(m_effects[effectType] as GameObject); effect.transform.parent = transform; effect.transform.position = position; }
public Effect() { this.amount = 0.0f; this.e_type = Effect_Type.none; }
public Effect(Effect_Type e_type, float amount) { this.amount = amount; this.e_type = e_type; }
public Effect(){ this.amount = 0.0f; this.e_type = Effect_Type.none; }
public Effect(Effect_Type e_type,float amount){ this.amount = amount; this.e_type = e_type; }
/// <summary> /// 文字列をenumに変換 /// </summary> /// <param name="s">文字列</param> void SetEnum(string s) { _effect = (Effect_Type)Enum.Parse(typeof(Effect_Type), s); }