Пример #1
0
    public void CreateEffect(Effect_Type effectType, Vector3 position)
    {
        GameObject effect = MonoBehaviour.Instantiate(m_effects[effectType] as GameObject);

        effect.transform.parent   = transform;
        effect.transform.position = position;
    }
Пример #2
0
 public Effect()
 {
     this.amount = 0.0f;
     this.e_type = Effect_Type.none;
 }
Пример #3
0
 public Effect(Effect_Type e_type, float amount)
 {
     this.amount = amount;
     this.e_type = e_type;
 }
Пример #4
0
	public Effect(){
		this.amount = 0.0f;
		this.e_type = Effect_Type.none;
	}
Пример #5
0
	public Effect(Effect_Type e_type,float amount){
		this.amount = amount;
		this.e_type = e_type;
	}
Пример #6
0
 /// <summary>
 /// 文字列をenumに変換
 /// </summary>
 /// <param name="s">文字列</param>
 void SetEnum(string s)
 {
     _effect = (Effect_Type)Enum.Parse(typeof(Effect_Type), s);
 }