Пример #1
0
 public Graphics_Manager()
 {
     for (int i = 0; i < numGraphics; i++)
     {
         graphics[i] = new Effect_Container<Graphical>();
     }
 }
Пример #2
0
 public CharacterState_Manager(GameObject character)
 {
     state = new Effect_Container<CharacterState>();
 }
Пример #3
0
 public Attribute_Manager()
 {
     for(int i = 0; i < attributes.Length; i++)
     {
         attributes[i] = new Effect_Container<Attribute>();
     }
 }