public Graphics_Manager() { for (int i = 0; i < numGraphics; i++) { graphics[i] = new Effect_Container<Graphical>(); } }
public CharacterState_Manager(GameObject character) { state = new Effect_Container<CharacterState>(); }
public Attribute_Manager() { for(int i = 0; i < attributes.Length; i++) { attributes[i] = new Effect_Container<Attribute>(); } }