protected override void Destroy() { EffectSystem.Dispose(); GraphicsDevice.Dispose(); base.Destroy(); }
public void Dispose() { // destroy all game systems thumbnailGraphicsCompositors.ForEach(x => x.Dispose()); sceneSystem.Dispose(); fontSystem.Dispose(); EffectSystem.Dispose(); GraphicsDevice.Dispose(); }
public void Dispose() { EffectSystem.Dispose(); GraphicsDevice.Dispose(); }