Пример #1
0
        public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
        {
            if (settings == null)
            {
                Debug.LogWarning("[FlatKit] Missing Fog Settings");
                return;
            }

            InitMaterial();

            _effectPass.Setup(renderer, RenderTargetHandle.CameraTarget);
            renderer.EnqueuePass(_effectPass);
        }