Пример #1
0
        public void Target(IDamageable m)
        {
            if (!Caster.CanSee(m))
            {
                Caster.SendLocalizedMessage(500237); // Target can not be seen.
            }
            else if (CheckHSequence(m))
            {
                Mobile source = Caster;
                SpellHelper.Turn(Caster, m.Location);

                SpellHelper.CheckReflect(this, ref source, ref m);

                double damage = GetNewAosDamage(23, 1, 4, m);

                if (m is Mobile)
                {
                    Effects.SendBoltEffect(m, true, 0, false);
                }
                else
                {
                    Effects.SendBoltEffect(EffectMobile.Create(m.Location, m.Map, EffectMobile.DefaultDuration), true, 0, false);
                }

                if (damage > 0)
                {
                    SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 100);
                }
            }

            FinishSequence();
        }
Пример #2
0
        public void Target(IDamageable m)
        {
            Mobile mob = m as Mobile;

            if (!Caster.CanSee(m))
            {
                Caster.SendLocalizedMessage(500237); // Target can not be seen.
            }
            else if (CheckHSequence(m))
            {
                Mobile source = Caster;
                SpellHelper.Turn(Caster, m.Location);

                SpellHelper.CheckReflect((int)Circle, ref source, ref m);

                double damage = 0;

                if (Core.AOS)
                {
                    damage = GetNewAosDamage(23, 1, 4, m);
                }
                else if (mob != null)
                {
                    damage = Utility.Random(12, 9);

                    if (CheckResisted(mob))
                    {
                        damage *= 0.75;

                        mob.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
                    }

                    damage *= GetDamageScalar(mob);
                }

                if (m is Mobile)
                {
                    Effects.SendBoltEffect(m, true, 0, false);
                }
                else
                {
                    Effects.SendBoltEffect(EffectMobile.Create(m.Location, m.Map, EffectMobile.DefaultDuration), true, 0, false);
                }

                if (damage > 0)
                {
                    SpellHelper.Damage(this, m, damage, 0, 0, 0, 0, 100);
                }
            }

            FinishSequence();
        }