// 从XML中载入效果信息
    public void LoadEffectFromXML()
    {
        // 为Effect类以及全部子类初始化静态变量
        Effect InitEffect = new Effect();

        InitEffect.SetMainGameController(MainGameController);

        string filePath = Application.dataPath + "/Resources/Effect.xml";

        EffectLoader NewEffectLoader = new EffectLoader();

        if (File.Exists(filePath))
        {
            XmlDocument xmlDoc = new XmlDocument();
            xmlDoc.Load(filePath);
            XmlNodeList node = xmlDoc.SelectSingleNode("Effect").ChildNodes;
            foreach (XmlElement EffectInfo in node)
            {
                Effect NewEffect = null;

                foreach (XmlElement EffectInfoItem in EffectInfo.ChildNodes)
                {
                    if (EffectInfoItem.Name == "EffectType")
                    {
                        NewEffect = NewEffectLoader.GetNewEffectByType(EffectInfoItem.InnerText);
                    }
                    else if (EffectInfoItem.Name == "EffectSubInfo")
                    {
                        NewEffect.LoadInfoFromXML(EffectInfoItem);
                    }
                }
                AddEffect(NewEffect);
            }
        }
    }