public AccumulatedEffectCharge(EffectKind kind, short mechViewId, float accumulatedPercent, bool isDropped) { Kind = kind; MechViewId = mechViewId; AccumulatedPercent = accumulatedPercent; IsDropped = isDropped; }
public EffectEntry(EffectKind effectKind, string name) { Name = name; EffectKind = effectKind; EmitterEffect = new EmitterEffect(); AnimationEffect = new AnimationEffect(); SoundEffect = new SoundEffect(); }
public StaminaEffect(int amount, EffectKind kind, EventTimerTiming timing) { Amount = amount; Kind = kind; Timing = timing; }
public AppliedEffect(short source, short target, int index, EffectKind kind, int endTime, float value, bool isEndless, bool fromDrone) { Source = source; Target = target; Index = index; Kind = kind; EndTime = endTime; Value = value; IsEndless = isEndless; FromDrone = fromDrone; }
public void PlayEffect(EffectKind inputEffect, Vector3 createVec3) { bool isCreate = false; for (int i = 0; i < effectList.Count; i++) { if (!effectList[i].gameObject.active && effectList[i].kind == inputEffect) { effectList[i].RePlay(createVec3); isCreate = true; break; } } if (!isCreate) { Effect tmepEffect = Instantiate(effects[(int)inputEffect], createVec3, Quaternion.identity).GetComponent <Effect>(); tmepEffect.kind = inputEffect; effectList.Add(tmepEffect); } }
private void CreateNewEffect(EffectKind effectKind) { EffectEntry newEffect = new EffectEntry(effectKind, GetEntryName()); TimeLineEntry entry = AddEntry(TimeSpan.Zero, TimeSpan.FromSeconds(1), GetEntryName(), newEffect); entry.PropertyChanged += Entry_PropertyChanged; tlEffects.SelectedItem = entry; SetSelectedColorByEffectType(effectKind); loadingInternally = true; try { effectBuilder.EffectEntry = newEffect; } finally { loadingInternally = false; } OnPropertyChanged(); }
protected virtual void OnEffectKindChanged(EffectKind oldValue, EffectKind newValue) { EffectKind activeEffect = GetActiveEffect(); if (newValue == activeEffect) { return; } if (newValue == EffectKind.Animation) { rbAnimation.IsChecked = true; } else if (newValue == EffectKind.Emitter) { rbEmitter.IsChecked = true; } else { rbSoundEffect.IsChecked = true; } }
public SinglePassEffect( ResourceFactory resourceFactory, ShaderResources shaderResources, ResourceLayout inputLayout, Texture input1, Texture?input2, Sampler sampler, EffectKind effectKind, Framebuffer?framebuffer = null) { var textureDesc = TextureDescription.Texture2D( input1.Width, input1.Height, input1.MipLevels, input1.ArrayLayers, PixelFormat.B8_G8_R8_A8_UNorm, TextureUsage.RenderTarget | TextureUsage.Sampled ); _fb = framebuffer ?? resourceFactory.CreateFramebuffer( new FramebufferDescription( depthTarget: null, colorTargets: resourceFactory.CreateTexture(ref textureDesc) ) ); _rs = resourceFactory.CreateResourceSet(new ResourceSetDescription( inputLayout, input2 is null ? new BindableResource[] { input1, sampler } : new BindableResource[] { input1, input2, sampler } )); _pipeline = shaderResources.Effects.GetPipeline(effectKind); _ownsFramebuffer = framebuffer is null; }
void SetSelectedColorByEffectType(EffectKind effectKind) { if (tlEffects.SelectedItem is TimeLineEntry timeLineEntry) { switch (effectKind) { case EffectKind.Animation: timeLineEntry.Fill = animationBrush; break; case EffectKind.Emitter: timeLineEntry.Fill = emitterBrush; break; case EffectKind.SoundEffect: timeLineEntry.Fill = soundEffectBrush; break; case EffectKind.GroupEffect: timeLineEntry.Fill = groupBrush; break; } } }
public EffectDescription(EffectKind kind, uint nbPasses = 1u) => (EffectKind, NumberOfPasses) = (kind, (byte)nbPasses);
public DerivativeEffect(EffectKind kind, int captureNumber) { Kind = kind; CaptureNumber = captureNumber; }
public void PlayEffect(EffectKind inputEffect) { Instantiate(effects[(int)inputEffect]); }