protected override void OnEnable() { instance = this; this.camera = Rendering.CreateCameraWorld(this.SceneObject, ClientAmbientOcclusion.RenderingTag, -1000); this.camera.ClearColor = ClientAmbientOcclusion.IsDisplayMask ? Color.FromArgb(0x99, 0xFF, 0xFF, 0xFF) : Color.FromArgb(0x00, 0x00, 0x00, 0x00); // transparent black this.camera.DrawMode = CameraDrawMode.Manual; this.blurPostEffect = new BlurPostEffect { RenderTextureDownsampling = 1, Passes = 2, IsEnabled = true }; this.layerRenderer = Client.Rendering.CreateLayerRenderer( this.SceneObject, TextureResource.NoTexture, drawOrder: ClientAmbientOcclusion.IsDisplayMask // display as overlay (over everything) ? DrawOrder.Overlay : DrawOrder.Occlusion); this.layerRenderer.CustomDraw += this.LayerRendererBeforeDrawHandler; this.effectInstanceCompose = EffectInstance.Create(EffectResourceAmbientOcclusionCompose); }
protected override void OnEnable() { this.device = Rendering.GraphicsDevice; this.effectBloomCombine = EffectInstance.Create(EffectResourceBloomCombine); this.effectBloomExtract = EffectInstance.Create(EffectResourceBloomExtract); this.effectBlurHorizontal = EffectInstance.Create(EffectResourceGaussianBlur); this.effectBlurVertical = EffectInstance.Create(EffectResourceGaussianBlur); }
public EffectObjectOutline() { this.device = Rendering.GraphicsDevice; this.effect = EffectInstance.Create(new EffectResource("Special/ObjectOutline")); }