public void expire() { target.dmgMultis.Remove(intensity); icon.expire(); Destroy(this); }
public void expire() { target.stunned = false; icon.expire(); Destroy(this); }
public void expire() { if (target != null) { target.dex += intensity; } icon.expire(); Destroy(this); }
public void expire() { if (target != null) { target.strength += Mathf.RoundToInt(target.baseStrength * intensity); } icon.expire(); Destroy(this); }
public void expire() { if (target != null) { target.dex -= Mathf.RoundToInt(target.baseDex * intensity); } icon.expire(); Destroy(this); }
public void expire() { target.damageMulti *= originalMulti / target.damageMulti; icon.expire(); Destroy(this); }