//effect list private void InitializeEffectList() { EffectGroup = new EffectGroup<AbstractFilter>() { new LomoNeutralFilter(), new LomoRedFilter(), new LomoGreenFilter(), new LomoBlueFilter(), new LomoYellowFilter() }; }
void SetCash(EffectGroup group) { GameObject ins = GameObject.Instantiate(group._original); group._instances.Add(ins.GetComponent <ParticleSystem>()); }