public void BallBrickCollision(EasyGameComponent ball, EasyGameComponent brick) { brick.Remove(); EffectGameComponent effect = AddEffect("colorexplosion", brick.DisplayPosition); effect.SecondsPerFrame = .05; effect.OverlayColor = brick.OverlayColor; }
public void WizardRubyCollision(EasyGameComponent wizard, EasyGameComponent ruby) { EffectGameComponent effect = AddEffect("zap", ruby.DisplayPosition); display1.Score++; ruby.Remove(); AddRuby(); }