Пример #1
0
        private ParticleSystem.MinMaxCurve LoadPitch(EffectContext context)
        {
            switch (Pitch.Source)
            {
            case PropertySource.Effect:
                return(Pitch.Value);

            case PropertySource.Context:
                return(context.GetRequiredFeatureWithTags <MinMaxCurveFeature>(Pitch.TagName).Curve);

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
Пример #2
0
        public float Evaluate(EffectContext context)
        {
            switch (Source)
            {
            case PropertySource.Effect:
                return(Value.Evaluate());

            case PropertySource.Context:
                return(context.GetRequiredFeatureWithTags <FloatFeature>(TagName).Value);

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
Пример #3
0
        private float LoadLoopDuration(EffectContext context)
        {
            switch (LoopDuration.Source)
            {
            case PropertySource.Effect:
                return(LoopDuration.Value.Evaluate());

            case PropertySource.Context:
                return(context.GetRequiredFeatureWithTags <FloatFeature>(LoopDuration.TagName).Value);

            default:
                throw new ArgumentOutOfRangeException();
            }
        }