private void OnGUI_EditorSaveButton()
    {
        if (GUILayout.Button("保存为json文件"))
        {
            if (!Editor_TableTool.CheckAllBuffExist(skillList, buffList))
            {
                EditorUtility.DisplayDialog("失败", "有不存在的buffid", "ok");
                return;
            }

            if (Editor_TableTool.IsRepeatSkillId(skillList))
            {
                EditorUtility.DisplayDialog("失败", "skillid重名", "ok");
                return;
            }
            Editor_TableTool.SaveSkillJsonFile(skillList);
            EditorWindows_CreateHero.RefreshSkillData();
        }
    }
 public void Awake()
 {
     Editor_TableTool.GetData_HeroData(ref heroList, "HeroLogic");
     EditorWindows_CreateHero.RefreshSkillData();
 }