public static EditorUnitList LoadUnit() { GameObject obj=Resources.Load("PrefabList/UnitListPrefab", typeof(GameObject)) as GameObject; if(obj==null) obj=CreatePrefab(); UnitListPrefab prefab=obj.GetComponent<UnitListPrefab>(); if(prefab==null) prefab=obj.AddComponent<UnitListPrefab>(); for(int i=0; i<prefab.unitList.Count; i++){ if(prefab.unitList[i]==null){ prefab.unitList.RemoveAt(i); i-=1; } } string[] nameList=new string[prefab.unitList.Count]; for(int i=0; i<prefab.unitList.Count; i++){ if(prefab.unitList[i]!=null){ nameList[i]=prefab.unitList[i].unitName; //prefab.unitList[i].prefabID=i; unitIDList.Add(prefab.unitList[i].prefabID); } } EditorUnitList eUnitList=new EditorUnitList(); eUnitList.prefab=prefab; eUnitList.nameList=nameList; return eUnitList; }
void LoadUnit() { EditorUnitList eUnitList = UnitTBManagerWindow.LoadUnit(); unitList = eUnitList.prefab.unitList; unitNameList = eUnitList.nameList; intVal = new int[unitList.Count]; for (int i = 0; i < intVal.Length; i++) { intVal[i] = i; } }
public static void Init() { // Get existing open window or if none, make a new one: window = (UnitTBManagerWindow)EditorWindow.GetWindow(typeof(UnitTBManagerWindow)); window.minSize = new Vector2(375, 449); window.maxSize = new Vector2(375, 800); EditorUnitList eUnitList = LoadUnit(); prefab = eUnitList.prefab; unitList = prefab.unitList; foreach (UnitTB unit in unitList) { unitIDList.Add(unit.prefabID); } }
public static EditorUnitList LoadUnit() { GameObject obj = Resources.Load("PrefabList/UnitListPrefab", typeof(GameObject)) as GameObject; if (obj == null) { obj = CreatePrefab(); } UnitListPrefab prefab = obj.GetComponent <UnitListPrefab>(); if (prefab == null) { prefab = obj.AddComponent <UnitListPrefab>(); } for (int i = 0; i < prefab.unitList.Count; i++) { if (prefab.unitList[i] == null) { prefab.unitList.RemoveAt(i); i -= 1; } } string[] nameList = new string[prefab.unitList.Count]; for (int i = 0; i < prefab.unitList.Count; i++) { if (prefab.unitList[i] != null) { nameList[i] = prefab.unitList[i].unitName; //prefab.unitList[i].prefabID=i; unitIDList.Add(prefab.unitList[i].prefabID); } } EditorUnitList eUnitList = new EditorUnitList(); eUnitList.prefab = prefab; eUnitList.nameList = nameList; return(eUnitList); }
static List <UnitTB> unitList = new List <UnitTB>();//new UnitTB[0]; public static void Init() { // Get existing open window or if none, make a new one: window = (PerkTBEditorWindow)EditorWindow.GetWindow(typeof(PerkTBEditorWindow)); window.minSize = new Vector2(615, 700); window.maxSize = new Vector2(615, 701); InitLabel(); Load(); EditorUnitList eUnitList = UnitTBManagerWindow.LoadUnit(); unitList = eUnitList.prefab.unitList; string[] tempNameList = eUnitList.nameList; unitList.Add(null); nameList = new String[tempNameList.Length + 1]; for (int i = 0; i < tempNameList.Length; i++) { nameList[i] = tempNameList[i]; } nameList[nameList.Length - 1] = "-"; }