private void DrawZone(Zone zone)
        {
            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button("X", EditorToolkit.CloseButtonLayoutOption()))
            {
                GameObject.DestroyImmediate(zone.gameObject);
                return;
            }

            if (zone.messageReceiver == null && zone.triggerType == Zone.ZoneTriggerTypes.SendMessage)
            {
                EditorGUILayout.LabelField(
                    string.Format("{0} (no receiver)", zone.gameObject.name),
                    EditorToolkit.ErrorLabelStyle()
                    );
            }
            else
            {
                zone.gameObject.name = EditorGUILayout.TextField(
                    zone.gameObject.name,
                    EditorToolkit.BoundaryGroupSytle(zone.color)
                    );
            }

            if (GUILayout.Button("Go >", EditorToolkit.GoButtonLayoutOption()))
            {
                Selection.activeGameObject = zone.gameObject;
            }

            EditorGUILayout.EndHorizontal();
        }
Пример #2
0
        private bool DrawPoolHeader(Pool pool)
        {
            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button("X", EditorToolkit.CloseButtonLayoutOption()))
            {
                Undo.RegisterSceneUndo("Deleted UDT Pool");
                GameObject.DestroyImmediate(pool.gameObject);

                return(false);
            }

            if (pool.prefab == null)
            {
                var title = string.Format("{0} (no prefab)", pool.name);
                var style = new GUIStyle(EditorStyles.boldLabel);

                style.normal.textColor = Color.red;

                EditorGUILayout.LabelField(title,
                                           style
                                           );
            }
            else
            {
                var style = new GUIStyle(EditorStyles.label);
                style.normal.textColor = Color.green;

                pool.name = pool.prefab.name;

                EditorGUILayout.LabelField(pool.name,
                                           style
                                           );
            }

            if (GUILayout.Button("Go >", EditorToolkit.GoButtonLayoutOption()))
            {
                Selection.activeGameObject = pool.gameObject;
            }

            EditorGUILayout.EndHorizontal();

            return(true);
        }
Пример #3
0
        private void ShowGroup(Group group)
        {
            EditorGUILayout.BeginHorizontal();

            if (GUILayout.Button("X", EditorToolkit.CloseButtonLayoutOption()))
            {
                GameObject.DestroyImmediate(group.gameObject);
                return;
            }

            group.gameObject.name = EditorGUILayout.TextField(
                group.gameObject.name,
                EditorToolkit.BoundaryGroupSytle(group.color)
                );

            if (GUILayout.Button("Go >", EditorToolkit.GoButtonLayoutOption()))
            {
                Selection.activeGameObject = group.gameObject;
            }

            EditorGUILayout.EndHorizontal();
        }
Пример #4
0
        private void DrawOperations()
        {
            showOps = EditorToolkit.DrawTitleFoldOut(showOps, "Operations");

            if (showOps)
            {
                EditorGUI.indentLevel++;

                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.LabelField("Mass Apply", GUILayout.MinWidth(80f));
                massApplyPart  = EditorGUILayout.Popup(massApplyPart, new[] { "None", "X", "Y", "Z" }, GUILayout.MinWidth(60f));
                massApplyValue = EditorGUILayout.FloatField(massApplyValue, GUILayout.MinWidth(50f));

                if (GUILayout.Button("Go", EditorToolkit.GoButtonLayoutOption()))
                {
                    MassApply(massApplyPart, massApplyValue);
                }

                EditorGUILayout.EndHorizontal();

                EditorGUI.indentLevel--;
            }
        }