public void Load(SceneLoadedCallback onLoadedCallback, object passedParams)
        {
            EditorStateParams loadParams = (EditorStateParams)passedParams;

            modeManager = Service.EditorModeManager;
            modeManager.SwitchToMode(EditorMode.Build);
            onLoadedCallback();
        }
Пример #2
0
        public void LoadEditor()
        {
            EditorStateParams passedParams = new EditorStateParams();

            sceneFactory.LoadScene <EditorSceneController>(OnSceneLoaded, passedParams);
        }