public void Load(SceneLoadedCallback onLoadedCallback, object passedParams) { EditorStateParams loadParams = (EditorStateParams)passedParams; modeManager = Service.EditorModeManager; modeManager.SwitchToMode(EditorMode.Build); onLoadedCallback(); }
public void LoadEditor() { EditorStateParams passedParams = new EditorStateParams(); sceneFactory.LoadScene <EditorSceneController>(OnSceneLoaded, passedParams); }