Пример #1
0
    IEnumerator EditLineCreate(Note note, int ID)
    {
        EditorSensor Sensor = EditLine.GetComponent <EditorSensor>();

        Sensor.Data = note;
        Sensor.ID   = ID;


        GameObject ob = Instantiate(EditLine, EditLine.transform.position, Quaternion.identity);

        Line.Add(ob.GetComponent <EditorSensor>());
        yield return(true);
    }
Пример #2
0
 public void DataUpdate()
 {
     UpdateComplete = true;
     Edit           = Line[EditingLine].gameObject.GetComponent <EditorSensor>();
     CT.text        = Edit.Correcttime.ToString();
 }