IEnumerator EditLineCreate(Note note, int ID) { EditorSensor Sensor = EditLine.GetComponent <EditorSensor>(); Sensor.Data = note; Sensor.ID = ID; GameObject ob = Instantiate(EditLine, EditLine.transform.position, Quaternion.identity); Line.Add(ob.GetComponent <EditorSensor>()); yield return(true); }
public void DataUpdate() { UpdateComplete = true; Edit = Line[EditingLine].gameObject.GetComponent <EditorSensor>(); CT.text = Edit.Correcttime.ToString(); }