private void GL_ControlModern1_KeyDown(object sender, KeyEventArgs e)
 {
     if (e.KeyCode == Keys.Delete)
     {
         //delete all selected objects if possible
         //the deletion is handled by the scene and it's objects
         scene.DeleteSelected();
         gL_Control.Refresh();
         sceneListView1.UpdateAutoScrollHeight();
         Scene_SelectionChanged(this, null);
     }
 }