private static void ScanAllScenes() { try { EditorScanners.ScanAllScenes(); } catch (Exception e) { LogUtil.Error(e.ToString()); EditorUtility.ClearProgressBar(); } }
private static void CheckParticleSimSpace() { EditorScanners.ScanAllEffectParticleSimSpace(); }
private static void CheckEffect() { EditorScanners.ScanAllEffect(); }
private static void ScanAllCharacters() { EditorScanners.ScanAllCharacters(); }
public static void ScanCharactors() { EditorScanners.ProcScanCharactor(); }
public static void ScanGraph() { EditorScanners.ProcScallScene(); }