private void BrowseButton4_Click(object sender, RoutedEventArgs e)
        {
            OpenFileDialog editorDialog = new OpenFileDialog();

            editorDialog.Title  = "Open UE4Editor Executable";
            editorDialog.Filter = "Application|*.exe";
            if (editorDialog.ShowDialog() == true)
            {
                editorExeFile = Path.GetFullPath(editorDialog.FileName);
                Console.WriteLine("Value returned: " + editorDialog);

                EditorPath.Clear();
                EditorPath.AppendText(editorExeFile);
            }
        }