Пример #1
0
    public void InstantiateMazeLevelEntryName(MazeLevelEntry mazeLevelEntry)
    {
        GameObject mazeLevelEntryGO = Instantiate(_editorMazeLevelEntryNamePrefab, _mazeEntryNameContainer.transform);

        mazeLevelEntryGO.transform.position = new Vector2(mazeLevelEntry.Tile.transform.position.x + 1.2f, mazeLevelEntry.Tile.transform.position.y + 0.5f);
        EditorMazeLevelEntryName editorMazeLevelEntryName = mazeLevelEntryGO.GetComponent <EditorMazeLevelEntryName>();

        if (editorMazeLevelEntryName == null)
        {
            Logger.Error("Could not find EditorMazeLevelEntryName script on game object");
        }

        _mazeEntryNames.Add(editorMazeLevelEntryName);
        editorMazeLevelEntryName.SetMazeLevelEntry(mazeLevelEntry);
    }