public void SetupLevelForEditor(MazeLevelData mazeLevelData) { EditorLevel = EditorMazeLevel.Create(mazeLevelData); InitialiseEditorTileBackgrounds(); InitialiseEditorTileAttributes(); MainScreenOverlayCanvas.Instance.ResetBlackOutSquares(); CameraManager.Instance.ResetCameras(); CameraManager.Instance.SetPanLimits(EditorLevel.LevelBounds); }