// Use this for initialization private void Start() { cam = GameObject.Find("Main Camera").GetComponent <Camera>(); canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); pool = GameObject.Find("TilePooler").GetComponent <ObjectPool>(); map = GameObject.Find("GameData").GetComponent <EditorMapFill>(); //tileHoverIcon.SetActive(true); //MAPFILL }
//private ProcMapCreation mapCreator; // Use this for initialization private void Start() { _GM = GameObject.Find("Manager").GetComponent <GameManager>(); if (levelName) { levelName.text = "Level name..."; } mapInfo = GameObject.Find("GameData").GetComponent <EditorMapFill>(); //mapCreator = GameObject.Find("ProcMapSpawner").GetComponent<ProcMapCreation>(); }
// Use this for initialization private void Start() { mapInfo = GameObject.Find("GameData").GetComponent <EditorMapFill>(); managers = GameObject.FindGameObjectsWithTag("Manager"); if (managers.Length > 1) { for (int i = 1; i < managers.Length; i++) { Destroy(managers[i]); } } LoadFile(); _GM = GameObject.Find("Manager").GetComponent <GameManager>(); }