public void OnGUI() { //Set up the basic style, based on the Unity defaults //A bit hacky, but means we don't have to ship an editor guistyle and can fit in to pro and free skins Color defaultLineColor = GUI.backgroundColor; GUIStyle unityLogLineEven = null; GUIStyle unityLogLineOdd = null; GUIStyle unitySmallLogLine = null; foreach (var style in GUI.skin.customStyles) { if (style.name == "CN EntryBackEven") { unityLogLineEven = style; } else if (style.name == "CN EntryBackOdd") { unityLogLineOdd = style; } else if (style.name == "CN StatusInfo") { unitySmallLogLine = style; } } EntryStyleBackEven = new GUIStyle(unitySmallLogLine); EntryStyleBackEven.normal = unityLogLineEven.normal; EntryStyleBackEven.margin = new RectOffset(0, 0, 0, 0); EntryStyleBackEven.border = new RectOffset(0, 0, 0, 0); EntryStyleBackEven.fixedHeight = 0; EntryStyleBackOdd = new GUIStyle(EntryStyleBackEven); EntryStyleBackOdd.normal = unityLogLineOdd.normal; // EntryStyleBackOdd = new GUIStyle(unityLogLine); SizerLineColour = new Color(defaultLineColor.r * 0.5f, defaultLineColor.g * 0.5f, defaultLineColor.b * 0.5f); // GUILayout.BeginVertical(GUILayout.Height(topPanelHeaderHeight), GUILayout.MinHeight(topPanelHeaderHeight)); ResizeTopPane(); DrawPos = Vector2.zero; DrawToolbar(); DrawFilter(); DrawChannels(); float logPanelHeight = CurrentTopPaneHeight - DrawPos.y; if (Dirty) { CurrentLogList = EditorLogger.CopyLogInfo(); } DrawLogList(logPanelHeight); DrawPos.y += DividerHeight; DrawLogDetails(); HandleCopyToClipboard(); //If we're dirty, do a repaint Dirty = false; if (MakeDirty) { Dirty = true; MakeDirty = false; Repaint(); } }
public void OnGUI() { Color defaultLineColor = GUI.backgroundColor; GUIStyle unityLogLineEven = null; GUIStyle unityLogLineOdd = null; GUIStyle unitySmallLogLine = null; foreach (var style in GUI.skin.customStyles) { if (style.name == "CN EntryBackEven") { unityLogLineEven = style; } else if (style.name == "CN EntryBackOdd") { unityLogLineOdd = style; } else if (style.name == "CN StatusInfo") { unitySmallLogLine = style; } } EntryStyleBackEven = new GUIStyle(unitySmallLogLine); EntryStyleBackEven.normal = unityLogLineEven.normal; EntryStyleBackEven.margin = new RectOffset(0, 0, 0, 0); EntryStyleBackEven.border = new RectOffset(0, 0, 0, 0); EntryStyleBackEven.fixedHeight = 0; EntryStyleBackOdd = new GUIStyle(EntryStyleBackEven); EntryStyleBackOdd.normal = unityLogLineOdd.normal; // EntryStyleBackOdd = new GUIStyle(unityLogLine); SizerLineColour = new Color(defaultLineColor.r * 0.5f, defaultLineColor.g * 0.5f, defaultLineColor.b * 0.5f); // GUILayout.BeginVertical(GUILayout.Height(topPanelHeaderHeight), GUILayout.MinHeight(topPanelHeaderHeight)); ResizeTopPane(); DrawPos = Vector2.zero; DrawToolbar(); float logPanelHeight = position.height - CurrentTopPaneHeight - DrawPos.y; logPanelHeight = Mathf.Clamp(logPanelHeight, 100, position.height - 100); if (Dirty) { CurrentLogList = EditorLogger.CopyLogInfo(); } DrawLogList(logPanelHeight); DrawPos.y += DividerHeight; DrawLogDetails(); HandleCopyToClipboard(); //If we're dirty, do a repaint Dirty = false; if (MakeDirty) { Dirty = true; MakeDirty = false; Repaint(); } }