Пример #1
0
 static void A()
 {
     EditorInputDialog.Display("test", string.Empty, pValue =>
     {
         Debug.Log(pValue);
     }, pOkCloseView: false);
 }
Пример #2
0
 static void StepPlay()
 {
     EditorInputDialog.Display("请输入延迟时间(>=0)", mStepTime.ToString(), pText =>
     {
         var tDelayTime = 0F;
         if (float.TryParse(pText, out tDelayTime) && tDelayTime >= 0)
         {
             StepPlayLogic(tDelayTime);
         }
         else
         {
             Debug.LogError("输入有误");
         }
     }, () =>
     {
         CancelStepPlay();
     }, false, "重新播放延迟", "取消延迟", false, false);
 }