Пример #1
0
        protected override void OnGUI(Rect rect)
        {
            FrameConfig configs = win.currentFrame;

            if (null == configs)
            {
                return;
            }

            bool lastStay = configs.stayBodyRange;

            GUILayout.BeginVertical(AEStyles.box);
            bool nextStay = EditorGUILayoutEx.DrawObject("保持上一帧", lastStay);

            GUILayout.EndVertical();

            if (nextStay)
            {
                if (!lastStay)
                {
                    configs.bodyRanges.Clear();
                    win.bodyRangeSelectIndex = -1;
                }
            }
            else
            {
                if (lastStay)
                {//从保持到非保持,则拷贝保持的范围到当前
                    win.CopyBodyRangeToCurrentFrameIfStay();
                }
                win.bodyRangeSelectIndex = EditorGUILayoutEx.DrawList(configs.bodyRanges, win.bodyRangeSelectIndex, ref scrollPos, NewRange, ActionEditorUtility.RangeConfigDrawer);
            }
            configs.stayBodyRange = nextStay;//处理完之后再设置,否者CopyBodyRangeToCurrentFrameIfStay不会执行
        }
Пример #2
0
 public void OnGUI(Rect rect)
 {
     GUILayout.BeginVertical(AEStyles.box);
     win.config.firstStateName = EditorGUILayoutEx.DrawObject("起始状态名", win.config.firstStateName);
     GUILayout.EndVertical();
     GUILayout.Space(4);
     win.stateSelectIndex = EditorGUILayoutEx.DrawList(win.config.states, win.stateSelectIndex, ref scrollPos, NewState, ActionEditorUtility.StateDrawer);
 }
Пример #3
0
        public void OnGUI(Rect rect)
        {
            List <RangeConfig> configs = win.currentAttackRanges;

            if (null == configs)
            {
                return;
            }

            EditorGUI.BeginChangeCheck();
            win.attackRangeSelectIndex = EditorGUILayoutEx.DrawList(configs, win.attackRangeSelectIndex, ref scrollPos, NewRange, ActionEditorUtility.RangeConfigDrawer);
            if (EditorGUI.EndChangeCheck())
            {
                //win.configModification = true;
            }
        }
Пример #4
0
        public void OnGUI(Rect rect)
        {
            List <object> configs = win.currentActions;

            if (null == configs)
            {
                return;
            }

            EditorGUI.BeginChangeCheck();

            win.actionSelectIndex = EditorGUILayoutEx.DrawList(configs, win.actionSelectIndex, ref scrollPos, NewAction, ActionEditorUtility.ItemDrawer);
            if (EditorGUI.EndChangeCheck())
            {
                //win.configModification = true;
            }
        }