Пример #1
0
        protected override void OnWindowGUI()
        {
            if (m_script == null)
            {
                return;
            }

            GUILayout.Space(10);

            using (new EditorGUILayout.HorizontalScope())
            {
                GUIHelper.FixedLabel(" GameObject", 14, Color.green);
                m_script.GameObject =
                    EditorGUILayout.ObjectField(m_script.GameObject, typeof(GameObject), true, GUILayout.Width(200)) as GameObject;
            }

            GUILayout.Space(10);

            m_script.NameSpace = EditorGUIHelper.TitleTextField(" NameSpace", 14, Color.white, m_script.NameSpace, true);
            m_script.ClassName = EditorGUIHelper.TitleTextField(" ClassName", 14, Color.white, m_script.ClassName, true);

            GUIHelper.HorizontalSplitter(1, 10);

            DrawHierarchy();
        }
    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        // 点击曲线
        _pressExpand = EditorGUIHelper.DrawHead("点击曲线", _pressExpand);
        if (_pressExpand)
        {
            EditorGUILayout.BeginVertical("Box");
            {
                DrawPressData();
            }
            EditorGUILayout.EndVertical();
        }

        // 音效
        _audioExpand = EditorGUIHelper.DrawHead("音效", _audioExpand);
        if (_audioExpand)
        {
            EditorGUILayout.BeginVertical("Box");
            {
                DrawAudioData();
            }
            EditorGUILayout.EndVertical();
        }
        serializedObject.ApplyModifiedProperties();
    }
Пример #3
0
        public override void OnPaint()
        {
            if (!value.Override)
            {
                PushDisabledStyle();
            }

            float margin = 0.3f;
            float width  = margin * GUI.GetContentRegionAvailable().X - 10.0f;

            GUI.AlignTextToFramePadding();
            GUI.SetNextItemWidth(width);
            ImGui.LabelText("##" + value.Name, value.Name);
            GUI.OpenPopupOnItemClick(GetPopupID, 0);

            GUI.PushMargin(margin);
            GUI.Indent();
            EditorGUIHelper.TryDisplayValue(index, value);
            GUI.PopMargin();
            if (!value.Override)
            {
                PopDisabledStyle();
            }
            CheckPopup();
        }
        public override void Draw(BuildWindowConfig config)
        {
            var appManifest      = AppTools.GetAppManifest;
            var appManifestAsset = AppTools.GetAppManifestAsset;

            EditorGUILayout.BeginVertical("Box");
            {
                EditorGUIHelper.DrawTitle("Publishing Settings");
                EditorGUILayout.LabelField(
                    "The App Manifest is how we identify your experiences from other experiences");

                _id      = EditorGUILayout.IntField("ID", _id);
                _version = EditorGUILayout.IntField("Version", _version);

                GUILayout.FlexibleSpace();
                EditorGUILayout.BeginHorizontal();
                {
                    appManifestAsset = (TextAsset)EditorGUILayout.ObjectField(appManifestAsset, typeof(TextAsset), true);

                    if (GUILayout.Button("Update Manifest"))
                    {
                        if (EnsureManifestFolderExists())
                        {
                            AppTools.CreateAppManifest(_id, _version);
                        }

                        EditorGUIUtility.PingObject(appManifestAsset);
                    }

                    EditorGUILayout.EndHorizontal();
                }

                EditorGUILayout.EndVertical();
            }
        }
Пример #5
0
        private string DrawSearchField(Rect innerToolbarArea, string searchText)
        {
            (Rect searchFieldArea, Rect buttonRect) = innerToolbarArea.CutVertically(DropdownStyle.IconSize, true);

            bool keyDown = Event.current.type == EventType.KeyDown;

            searchText = EditorGUIHelper.FocusedTextField(searchFieldArea, searchText, "Search",
                                                          DropdownStyle.SearchToolbarStyle, _searchFieldControlName);

            // When the search field is in focus, it uses the keyDown event on DownArrow while doing nothing.
            // We need this event for moving through the tree nodes.
            if (keyDown)
            {
                Event.current.type = EventType.KeyDown;
            }

            if (GUIHelper.CloseButton(buttonRect))
            {
                searchText = string.Empty;
                GUI.FocusControl(null); // Without this, the old text does not disappear for some reason.
                GUI.changed = true;
            }

            return(searchText);
        }
Пример #6
0
    public override void OnInspectorGUI()
    {
        MLBooleanGameState state = (MLBooleanGameState)target;

        EditorGUIHelper.guiColorForState(state.transform, state.param, new Color(.4f, 1f, .2f), new Color(.5f, .7f, .3f));
        base.OnInspectorGUI();
    }
        public override void Draw(BuildWindowConfig config)
        {
            EditorGUILayout.BeginVertical("Box");
            {
                EditorGUIHelper.DrawTitle("Experience Settings");
                EditorGUILayout.LabelField("This page is used to set the various settings of the experience");
                EditorGUILayout.TextArea("", GUI.skin.horizontalSlider);

                GetConfig();

                if (_limappConfig == null)
                {
                    GUILayout.FlexibleSpace();

                    if (GUILayout.Button("Create New Config File"))
                    {
                        CreateConfig();
                    }

                    return;
                }

                DrawFields(_limappConfig, "Limapp Config");

                GUILayout.FlexibleSpace();

                if (GUILayout.Button("Update Config From Project Settings"))
                {
                    _limappConfig.SaveProjectSettings();
                    Debug.Log("Config Updated!");
                }
            }
        }
Пример #8
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            label.tooltip = EditorHelper.GetTooltipFromAttribute(
                fieldInfo,
                defaultValue: label.tooltip
                );

            if (property.hasMultipleDifferentValues)
            {
                position = EditorGUIHelper.StandardLabel(position, label);
                position = EditorGUIHelper.CompensateIndentLevel(position);
                EditorGUIHelper.SinglePopup(position, "Multi-Object Editing Not Supported");
                return;
            }

            if (!fieldInfo.FieldType.IsEnum)
            {
                EditorGUI.PropertyField(
                    position,
                    property,
                    label,
                    includeChildren: true
                    );
                return;
            }

            // If a single value, property uses EnumValueIndex
            int  enumIndex = property.enumValueIndex;
            Enum enumVal;

            if (enumIndex != -1)
            {
                Array values = Enum.GetValues(fieldInfo.FieldType);
                enumVal = (Enum)values.GetValue(enumIndex);
            }
            else
            {
                int intVal = property.intValue;
                enumVal = (Enum)Enum.ToObject(fieldInfo.FieldType, intVal);
            }

            enumVal = EditorGUI.EnumMaskField(position, label, enumVal);

            int newIntVal = Convert.ToInt32(enumVal);
            // Check if a PoT (which would mean a single value)
            // https://stackoverflow.com/questions/1662144/testing-a-flags-enum-value-for-a-single-value

            bool isSingleValue = newIntVal != 0 && (newIntVal & (newIntVal - 1)) == 0;

            if (isSingleValue)
            {
                Array values = Enum.GetValues(fieldInfo.FieldType);
                property.enumValueIndex = Array.IndexOf(values, enumVal);
            }
            else
            {
                property.intValue = newIntVal;
            }
        }
Пример #9
0
        public override void Draw(BuildWindowConfig config)
        {
            EditorGUIHelper.DrawTitle("App Preview");
            GUILayout.Label("The Preview Scene will load and run your limapp created from the Build Tool");
            GUILayout.Space(EditorGUIUtility.singleLineHeight);

            if (CanDraw)
            {
                GUILayout.Label("Select Limapp");

                _appPreviewConfig = _previewApp.PreviewConfig;
                DrawLimappSelection(ref _appPreviewConfig.EmulatorPath, "Emulator");
                DrawLimappSelection(ref _appPreviewConfig.AndroidPath, "Android");
                CopyAndroidAppToStreamingAssets();

                EditorUtility.SetDirty(_previewApp.PreviewConfig);

                GUILayout.FlexibleSpace();
                GUILayout.BeginHorizontal();
                {
                    if (EditorApplication.isPlaying)
                    {
                        if (GUILayout.Button(EditorGUIUtility.IconContent("PauseButton")))
                        {
                            _previewApp.Stop();
                        }
                        if (GUILayout.Button(EditorGUIUtility.IconContent("PlayButton")))
                        {
                            _previewApp.Play();
                        }
                    }
                    else
                    {
                        if (!string.IsNullOrEmpty(config.PreviousScene))
                        {
                            if (GUILayout.Button("Back"))
                            {
                                EditorSceneManager.OpenScene(config.PreviousScene, OpenSceneMode.Single);
                            }
                        }

                        if (GUILayout.Button("Play"))
                        {
                            EditorApplication.isPlaying = true;
                        }
                    }
                }
                GUILayout.EndHorizontal();
            }
            else
            {
                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Open Preview Scene"))
                {
                    config.PreviousScene = EditorSceneManager.GetActiveScene().path;
                    EditorSceneManager.OpenScene(BuildWindowConsts.PreviewAppScenePath, OpenSceneMode.Single);
                }
            }
        }
Пример #10
0
        private static void DrawColoredBackground(Rect selectionRect, Folder folder)
        {
            var color = folder.folderColor;

            color.a = 0.3f;
            EditorGUIHelper.SaveGUIColor(color);
            GUI.Box(selectionRect, string.Empty);
            EditorGUIHelper.RestoreGUIColor();
        }
Пример #11
0
    public override void OnInspectorGUI()
    {
        MLLogicGate state = (MLLogicGate)target;

        try {
            EditorGUIHelper.guiColorForState(state.transform, state.state, Color.green, new Color(.3f, .8f, .8f));
        } catch (Exception e) {
        }
        base.OnInspectorGUI();
    }
Пример #12
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            label.tooltip = EditorHelper.GetTooltipFromAttribute(fieldInfo, label.tooltip);

            bool  enabled = GUI.enabled;
            Color color   = GUI.color;

            if (IsReadOnly(property))
            {
                GUI.enabled = false;
            }

            if (!Validate(property))
            {
                GUI.color = errorColor;
            }

            using (var titles = TempList <string> .Get())
            {
                GetTitles(property, titles.buffer);

                string title = JoinTitle(titles.buffer);

                if (!string.IsNullOrEmpty(title))
                {
                    content.text = title;
                    float titleHeight = GetTitleHeight(title);

                    Rect titleRect = position;
                    titleRect.height = titleHeight;
                    EditorGUIHelper.Indent(ref titleRect, steps: EditorGUI.indentLevel);
                    GUI.Label(titleRect, content);
                    position.y      += titleHeight;
                    position.height -= titleHeight;
                }

                if (!UseObjField(property))
                {
                    EditorGUI.PropertyField(position, property, label, includeChildren: true);
                }
                else
                {
                    property.objectReferenceValue = EditorGUI.ObjectField(
                        position,
                        label,
                        property.objectReferenceValue,
                        GetObjRefType(),
                        allowSceneObjects: attribute.objRefRestriction != PropObjRefRestrict.OnlyAsset
                        );
                }
            }

            GUI.color   = color;
            GUI.enabled = enabled;
        }
Пример #13
0
        public bool OnGUI(int leftWidth, int height)
        {
            //BaseOnGUI();

            this.leftWidth = leftWidth;
            this.height    = height;

            EditorGUIHelper.DrawColums(DrawLeftSide, DrawRightSide);

            return(isDirty);
        }
Пример #14
0
    void DrawValue(Rect position, SerializedProperty property)
    {
        if (property == null)
        {
            position.yMax = position.y + fontSize;
            GUI.Label(position, "Missing");
            return;
        }

        EditorGUIHelper.DrawPropertyRecursivly(position, property);
    }
Пример #15
0
        void DrawWithoutEditor(Rect position, SerializedProperty property)
        {
            Rect foldoutRect = position;

            foldoutRect.width   = 20.0f;
            property.isExpanded = EditorGUI.Foldout(foldoutRect, property.isExpanded, "");

            if (!property.isExpanded)
            {
                return;
            }

            position.y += position.height;

            if (property.isArray)
            {
                position.height = EditorGUIUtility.singleLineHeight;
                Rect sizeRect = position;
                EditorGUIHelper.Indent(ref sizeRect);

                property.arraySize = EditorGUI.IntField(sizeRect, "Size", property.arraySize);

                position.y += position.height;
            }

            EditorGUIHelper.Indent(ref position);

            Iterate(property,
                    foreachArrayElem: (SerializedProperty eleProp) =>
            {
                position.height = EditorGUI.GetPropertyHeight(eleProp);

                EditorGUI.PropertyField(position, eleProp, includeChildren: false);

                if (eleProp.objectReferenceValue != null)
                {
                    foldoutRect        = position;
                    foldoutRect.width  = 20.0f;
                    eleProp.isExpanded = EditorGUI.Foldout(foldoutRect, eleProp.isExpanded, "");
                }

                position.y += position.height;
            },
                    foreachChild: (SerializedProperty prop) =>
            {
                position.height = EditorGUI.GetPropertyHeight(prop);
                Rect indented   = position;
                EditorGUIHelper.Indent(ref indented);
                EditorGUI.PropertyField(indented, prop, includeChildren: true);
                position.y += position.height;
            }
                    );
        }
Пример #16
0
    public static void Splitter(Rect position)
    {
        if (Event.current.type != EventType.Repaint)
        {
            return;
        }

        EditorGUIHelper.SetColor(splitterColor, () =>
        {
            bool isHover = false, isActive = false, on = false, hasKeyboardFocus = false;
            splitter.Draw(position, isHover, isActive, on, hasKeyboardFocus);
        });
    }
Пример #17
0
    // TODO: Might want to use PrefixLabel instead
    // A rect that should look like a standard Unity EditorGUI label
    // (i.e. the name before the value)
    // Returns position with the label's width deducted
    public static Rect StandardLabel(Rect position, GUIContent label)
    {
        EditorGUIHelper.Indent(ref position, EditorGUI.indentLevel);

        float labelWidth = EditorGUIUtility.labelWidth - EditorGUI.indentLevel * INDENT_WIDTH;
        Rect  labelRect  = position;

        labelRect.width = labelWidth;
        GUI.Label(labelRect, label);

        position.x     += labelWidth;
        position.width -= labelWidth;

        return(position);
    }
Пример #18
0
        private void DisplayUnityEditorTab()
        {
            if (!IssuesUtility.HasEditorIssues())
            {
                return;
            }

            EditorGUIHelper.DrawTitleFoldout("Unity Editor", ref _showEditor, () =>
            {
                EditorGUI.indentLevel++;
                EditorGUIHelper.DrawSpritedLabel("Ensure you are using Unity 2019.1.10f1 as your development environment", ErrorTexture, GUILayout.MaxWidth(16), GUILayout.MaxHeight(16));
                GUILayout.Space(EditorGUIUtility.singleLineHeight);
                EditorGUI.indentLevel--;
            });
        }
Пример #19
0
    public bool OnGUI(int leftWidth, int height)
    {
        BaseOnGUI();
        var root         = InstanceFinder.DataManager.AudioTree;
        int id           = InstanceFinder.GuiUserPrefs.SelectedAudioNodeID;
        var selectedNode = UpdateSelectedNode(root, id);

        InstanceFinder.GuiUserPrefs.SelectedAudioNodeID = selectedNode != null ? selectedNode.ID : 0;

        this.leftWidth = leftWidth;
        this.height    = height;

        EditorGUIHelper.DrawColums(DrawLeftSide, DrawRightSide);

        return(isDirty);
    }
Пример #20
0
 public override void OnInspectorGUI()
 {
     serializedObject.Update();
     //绘制元素列表
     OnDrawElements();
     serializedObject.ApplyModifiedProperties();
     //添加自动生成
     _expand = EditorGUIHelper.DrawHead("辅助", _expand);
     if (_expand)
     {
         GUILayout.BeginVertical("box");
         {
             _prefix = EditorGUILayout.TextField("引用前缀", _prefix);
             if (GUILayout.Button("复制节点定义"))
             {
                 PrefabLink pl = target as PrefabLink;
                 CopyElementDeclare(pl);
             }
             if (GUILayout.Button("复制节点初始化"))
             {
                 PrefabLink pl = target as PrefabLink;
                 CopyElementInitialize(pl);
             }
             if (GUILayout.Button("复制节点反初始化"))
             {
                 PrefabLink pl = target as PrefabLink;
                 CopyElementUnIninitialize(pl);
             }
             // if (GUILayout.Button("复制Lua节点定义"))
             // {
             //     PrefabLink pl = target as PrefabLink;
             //     CopyElementDeclareLua(pl);
             // }
             if (GUILayout.Button("复制Lua节点初始化"))
             {
                 PrefabLink pl = target as PrefabLink;
                 CopyElementInitializeLua(pl);
             }
             // if (GUILayout.Button("复制Lua节点反初始化"))
             // {
             //     PrefabLink pl = target as PrefabLink;
             //     CopyElementUnIninitializeLua(pl);
             // }
         }
     }
 }
Пример #21
0
        public override void Draw(BuildWindowConfig config)
        {
            GUILayout.Label(
                "In order to build for the Liminal Platform, you need to set up the app scene" +
                "\nCurrently, we only support 1 Scene");

            EditorGUIHelper.DrawTitle("Scene Setup");

            GUILayout.Label("1. Open the scene you want to build" +
                            "\n2. Click Setup App Scene");

            GUILayout.FlexibleSpace();

            if (GUILayout.Button("Setup Scene"))
            {
                AppTools.SetupAppScene();
            }
        }
Пример #22
0
        private void DrawContent()
        {
            using (new FixedRect(_preventExpandingHeight, position.width))
            {
                using (EditorGUILayoutHelper.VerticalBlock(_preventExpandingHeight,
                                                           DropdownStyle.BackgroundColor, out float contentHeight))
                {
                    _selectionTree.Draw();

                    if (Event.current.type == EventType.Repaint)
                    {
                        _contentHeight = contentHeight;
                    }
                }

                EditorGUIHelper.DrawBorders(position.width, position.height, DropdownStyle.BorderColor);
            }
        }
        public static void Draw(InAudioBankLink bankLink)
        {
            EditorGUILayout.BeginVertical();

            InUndoHelper.GUIUndo(bankLink, "Name Change", ref bankLink._name, () =>
                                 EditorGUILayout.TextField("Name", bankLink._name));

            if (bankLink._type == AudioBankTypes.Bank)
            {
                EditorGUIHelper.DrawID(bankLink._guid);

                //UndoHelper.GUIUndo(bankLink, "Load async", ref bankLink.LoadASync, () =>
                //    EditorGUILayout.Toggle("Load ASync", bankLink.LoadASync));

                bool autoLoad = EditorGUILayout.Toggle("Auto load", bankLink._autoLoad);
                if (autoLoad != bankLink._autoLoad) //Value has changed
                {
                    InUndoHelper.RecordObjectFull(bankLink, "Bank Auto Load");
                    bankLink._autoLoad = autoLoad;
                }

                Rect lastArea = GUILayoutUtility.GetLastRect();
                lastArea.y    += 28;
                lastArea.width = 200;
                if (GUI.Button(lastArea, "Find Folders using this bank"))
                {
                    EditorWindow.GetWindow <InAudioWindow>().Find(audioNode => audioNode.GetBank() != bankLink);
                }

                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
                EditorGUILayout.Separator();

                if (Application.isPlaying)
                {
                    EditorGUILayout.Toggle("Is Loaded", bankLink.IsLoaded);
                }
            }

            EditorGUILayout.EndVertical();
            //UndoCheck.Instance.CheckDirty(node);
        }
Пример #24
0
        private void DisplayRenderingTab()
        {
            if (!IssuesUtility.HasRenderingIssues())
            {
                return;
            }

            EditorGUIHelper.DrawTitleFoldout("Rendering", ref _showRendering, () =>
            {
                EditorGUI.indentLevel++;

                if (!PlayerSettings.virtualRealitySupported)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUIHelper.DrawSpritedLabel("Virtual Reality Must Be Supported", ErrorTexture, GUILayout.MaxWidth(16), GUILayout.MaxHeight(16));

                    if (GUILayout.Button("Enable VR Support"))
                    {
                        PlayerSettings.virtualRealitySupported = true;
                    }

                    EditorGUILayout.EndHorizontal();
                    GUILayout.Space(EditorGUIUtility.singleLineHeight);
                    EditorGUI.indentLevel--;
                }

                if (PlayerSettings.stereoRenderingPath != StereoRenderingPath.SinglePass)
                {
                    EditorGUILayout.BeginHorizontal();
                    EditorGUIHelper.DrawSpritedLabel("Stereo Rendering Mode Must be Set To Single Pass", ErrorTexture, GUILayout.MaxWidth(16), GUILayout.MaxHeight(16));

                    if (GUILayout.Button("Set To Single Pass"))
                    {
                        PlayerSettings.stereoRenderingPath = StereoRenderingPath.SinglePass;
                    }

                    EditorGUILayout.EndHorizontal();
                    GUILayout.Space(EditorGUIUtility.singleLineHeight);
                    EditorGUI.indentLevel--;
                }

                EditorGUI.indentLevel--;
            });
        }
        public override void Draw(BuildWindowConfig config)
        {
            EditorGUIHelper.DrawTitle("Experience Settings");
            EditorGUILayout.LabelField("This page is used to set the various settings of the experience");
            EditorGUILayout.TextArea("", GUI.skin.horizontalSlider);
            GUILayout.Space(10);

            var experienceApp = GameObject.FindObjectOfType <ExperienceApp>();

            if (experienceApp == null)
            {
                EditorGUILayout.LabelField("Please open the scene you wish to edit the settings of.");
                return;
            }

            var app = UnityEditor.Editor.CreateEditor(experienceApp);

            app.DrawDefaultInspector();
        }
        public override void Draw(BuildWindowConfig config)
        {
            GUILayout.BeginVertical("Box");
            {
                EditorGUIHelper.DrawTitle("Scene Setup");
                GUILayout.Label(
                    "In order to build for the Liminal Platform, you need to set up the app scene" +
                    "\nCurrently, we only support 1 Scene", EditorStyles.boldLabel);
                GUILayout.Space(4);
                GUILayout.Label("Setting Up", EditorStyles.boldLabel);
                var guiStyle = new GUIStyle(EditorStyles.label)
                {
                    richText = true, wordWrap = true, clipping = TextClipping.Overflow
                };
                GUILayout.Label("<b><size=17>1.</size></b> Click <b>[Generate Scripts]</b> which will provide you with methods to override basic implementation such as Pause, Resume and how the app ends.", guiStyle);
                GUILayout.Space(2);
                GUILayout.Label("<b><size=17>2.</size></b> Open the scene you want to create your experience in.", guiStyle);
                GUILayout.Space(2);
                GUILayout.Label("<b><size=17>3.</size></b> Click <b>[Setup Scene]</b> which will setup the scene to work with the Limapp system. When it comes time to build, only things under the [ExperienceApp] object will be included.", guiStyle);

                GUILayout.FlexibleSpace();

                GUILayout.BeginHorizontal();
                using (new EditorGUI.DisabledScope(_generated))
                {
                    if (GUILayout.Button("Generate Scripts"))
                    {
                        AppTools.GenerateScripts();
                    }
                }

                using (new EditorGUI.DisabledScope(!_generated))
                {
                    if (GUILayout.Button("Setup Scene"))
                    {
                        AppTools.SetupAppScene();
                    }
                }

                GUILayout.EndHorizontal();
                GUILayout.EndVertical();
            }
        }
Пример #27
0
        private static void OnHierarchyGUI(int instanceID, Rect selectionRect)
        {
            var obj  = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
            var note = obj.GetAsNote();

            if (obj == null)
            {
                return;
            }

            if (note != null || obj.GetComponentInChildren <Note>() != null)
            {
                var parents      = GetParents(obj.transform);
                var noteIconRect = new Rect(selectionRect);
                noteIconRect.x     = (selectionRect.width - 18) + (parents.Length * 14);
                noteIconRect.width = 20;

                var maxCharacters = 200;
                var text          = string.Empty;

                if (note != null)
                {
                    text = note.text.Length > maxCharacters?note.text.Substring(0, maxCharacters - 3) + "..." : note.text;
                }
                else
                {
                    text = string.Format("Child '{0}' has note", obj.GetComponentInChildren <Note>().name);
                    EditorGUIHelper.SaveGUIColor(new Color(1f, 1f, 1f, 0.4f));
                }

                if (GUI.Button(noteIconRect, new GUIContent(hNote16, text), GUIStyle.none) && note == null)
                {
                    Selection.activeObject = obj.GetComponentInChildren <Note>();
                    EditorGUIUtility.PingObject(Selection.activeObject);
                }

                if (note == null)
                {
                    EditorGUIHelper.RestoreGUIColor();
                }
            }
        }
        public override void OnInspectorGUI()
        {
            EditorGUILayout.HelpBox("This effect adds fog compatibility to the deferred rendering path; Allows to override fog color with gradient; Rest of fog settings should be set in the Lighting panel.", MessageType.Info);
            EditorGUILayout.PropertyField(m_ExcludeSkybox, EditorGUIHelper.GetContent("Exclude Skybox (deferred only)"));
            EditorGUILayout.PropertyField(m_TopColor, EditorGUIHelper.GetContent("Top Fog Color (deferred only)"));
            EditorGUILayout.PropertyField(m_MidColor, EditorGUIHelper.GetContent("Mid Fog Color (deferred only)"));
            EditorGUILayout.PropertyField(m_BottomColor, EditorGUIHelper.GetContent("Bottom Fog Color (deferred only)"));
            EditorGUILayout.PropertyField(m_Middle, EditorGUIHelper.GetContent("Blend factor (deferred only)"));

            float min = m_Min.floatValue;
            float max = m_Max.floatValue;

            EditorGUILayout.MinMaxSlider(
                EditorGUIHelper.GetContent("Gradient size | Values between which middle section is placed."),
                ref min, ref max, 0.001f, 0.999f
                );

            m_Min.floatValue = Mathf.Min(min, max - 0.001f);
            m_Max.floatValue = Mathf.Max(max, min + 0.001f);
        }
Пример #29
0
    // -------------------------------------------------------------------------------

    #if UNITY_EDITOR
    public override bool OnGUI()
    {
        if (ConditionToWaitFor == null)
        {
            EditorGUIHelper.CreateConditionButton((condition) =>
            {
                ConditionToWaitFor = condition;
            });
        }
        else
        {
            EditorGUIHelper.ShowConditionInspector(ConditionToWaitFor);
            if (GUILayout.Button("Delete Condition"))
            {
                ConditionToWaitFor = null;
            }
            InvertCondition = EditorGUILayout.Toggle("Invert Condition", InvertCondition);
        }

        return(true);
    }
Пример #30
0
    public bool OnGUI(int leftWidth, int height)
    {
        BaseOnGUI();

        var dataManager = InstanceFinder.DataManager;

        if (dataManager != null)
        {
            Undo.ClearSnapshotTarget();
            var root         = dataManager.BankLinkTree;
            int id           = InstanceFinder.GuiUserPrefs.SelectedBusID;
            var selectedNode = UpdateSelectedNode(root, id);
            InstanceFinder.GuiUserPrefs.SelectedBusID = selectedNode != null ? selectedNode.ID : 0;
        }

        this.leftWidth = leftWidth;
        this.height    = height;

        EditorGUIHelper.DrawColums(DrawLeftSide, DrawRightSide);

        return(isDirty);
    }